Files
OneCAD-Draft/src/scene/convert/dgn_linestyle.rs
T

332 lines
12 KiB
Rust

//! DGN line-style rendering (first pass).
//!
//! Linetypes converted from MicroStation DGN store their real pattern as DGN
//! line-style objects (`AcDbLS*`), not standard `LTYPE` dashes — the standard
//! table entry is empty, so acadrust exposes the structure in
//! [`CadDocument::dgn_ls_definitions`] / `dgn_ls_components` instead. See
//! `objects/dgn_linestyle.rs` in acadrust and `~/Documents/OCS/DGN_LINESTYLE_PLAN.md`.
//!
//! The visible content combines **symbol components**, each of which references
//! an anonymous block (e.g. a pipe's end circle), with typed stroke patterns.
//! Symbols are rendered at the host polyline's endpoints and stroke dash/gap
//! lengths are carried through to the pipe walls.
use acadrust::objects::DgnLsComponentType;
use acadrust::types::{Handle, Transform, Vector3};
use acadrust::{CadDocument, EntityType};
use std::collections::HashSet;
use crate::scene::model::wire_model::WireModel;
/// A symbol placement in a linetype's DGN line-style tree: the anonymous block
/// to draw and the scale divisor to draw it at (`geometry / scale`).
pub struct DgnSymbol {
pub block: Handle,
pub scale: f64,
}
/// Symbol placements referenced by a linetype's DGN line-style tree, in tree
/// order. Empty when the linetype is not a DGN line style.
pub fn symbol_blocks(doc: &CadDocument, lt_name: &str) -> Vec<DgnSymbol> {
let Some(def) = doc
.dgn_ls_definitions
.values()
.find(|d| d.name.eq_ignore_ascii_case(lt_name))
else {
return Vec::new();
};
let mut out = Vec::new();
let mut seen = HashSet::new();
walk(doc, def.root_component, &mut out, &mut seen);
out
}
fn walk(doc: &CadDocument, h: Handle, out: &mut Vec<DgnSymbol>, seen: &mut HashSet<Handle>) {
if !seen.insert(h) {
return;
}
let Some(c) = doc.dgn_ls_components.get(&h) else {
return;
};
match c.component_type {
DgnLsComponentType::Compound | DgnLsComponentType::Point => {
for r in &c.refs {
let Some(sub) = doc.dgn_ls_components.get(r) else {
continue;
};
if sub.component_type == DgnLsComponentType::Symbol {
if let Some(block) = sub.symbol_block() {
if !out.iter().any(|s| s.block == block) {
out.push(DgnSymbol {
block,
scale: sub.scale,
});
}
}
} else {
walk(doc, *r, out, seen);
}
}
}
_ => {}
}
}
/// Signed native dash lengths in a typed stroke component: dashes are positive
/// and gaps negative. Empty when the component has no usable stroke lengths.
fn stroke_dashes(doc: &CadDocument, h: Handle) -> Vec<f64> {
use acadrust::objects::{DgnLineStyleData, DgnLsComponentData, ObjectType};
let Some(ObjectType::DgnLineStyle(style)) = doc.objects.get(&h)
else {
return Vec::new();
};
let DgnLineStyleData::Component {
component: DgnLsComponentData::Stroke(pattern),
..
} = &style.data
else {
return Vec::new();
};
pattern
.strokes
.iter()
.filter_map(|stroke| {
let length = stroke.length.abs();
(length.is_finite() && length > 0.0)
.then_some(if stroke.is_dash { length } else { -length })
})
.collect()
}
/// Native dash pattern of a DGN line style's pipe walls: the dash lengths of the
/// first stroke that is a **direct** child of the root compound and carries at
/// least two values (a dash + a gap). The base stroke a point component sits on
/// (a single long length) is intentionally skipped — it is the solid placement
/// guide, not the visible dash. Empty for a solid style.
pub fn wall_dashes(doc: &CadDocument, lt_name: &str) -> Vec<f64> {
let Some(def) = doc
.dgn_ls_definitions
.values()
.find(|d| d.name.eq_ignore_ascii_case(lt_name))
else {
return Vec::new();
};
let Some(root) = doc.dgn_ls_components.get(&def.root_component) else {
return Vec::new();
};
for r in &root.refs {
if doc.dgn_ls_components.get(r).map(|c| c.component_type)
== Some(DgnLsComponentType::Stroke)
{
let dashes = stroke_dashes(doc, *r);
if dashes.len() >= 2 {
return dashes;
}
}
}
Vec::new()
}
/// Rendered half-width of a symbol block: its geometry's largest extent from
/// the block base point, divided by the symbol scale (the same divisor
/// [`place_block_wires`] draws it at). For a pipe end-circle this is the circle
/// radius, which is also the offset of the two pipe walls (they sit tangent to
/// the end circles) — so it doubles as the rail offset for the double line.
pub fn symbol_radius(doc: &CadDocument, block: Handle, scale: f64) -> f64 {
let Some(br) = doc.block_records.iter().find(|b| b.handle == block) else {
return 0.0;
};
let bx = br.base_point.x;
let by = br.base_point.y;
let d = |x: f64, y: f64| ((x - bx).powi(2) + (y - by).powi(2)).sqrt();
let mut r = 0.0_f64;
for eh in &br.entity_handles {
let Some(e) = doc.get_entity(*eh) else {
continue;
};
let ext = match e {
EntityType::Ellipse(el) => {
let a = (el.major_axis.x.powi(2) + el.major_axis.y.powi(2)).sqrt();
d(el.center.x, el.center.y) + a
}
EntityType::Circle(c) => d(c.center.x, c.center.y) + c.radius,
EntityType::Arc(a) => d(a.center.x, a.center.y) + a.radius,
EntityType::Line(l) => d(l.start.x, l.start.y).max(d(l.end.x, l.end.y)),
_ => 0.0,
};
r = r.max(ext);
}
let s = if scale.abs() > 1e-9 { scale } else { 1.0 };
r / s
}
/// Per-vertex left-normal offset of an XY polyline by `d` (signed). Uses the
/// averaged adjacent-segment normal at interior vertices — good for the gentle
/// bends of a pipe run; sharp corners are not mitred.
fn offset_xy(pts: &[[f64; 3]], d: f64) -> Vec<[f64; 2]> {
let n = pts.len();
let mut out = Vec::with_capacity(n);
for i in 0..n {
let (ax, ay) = if i == 0 {
(pts[1][0] - pts[0][0], pts[1][1] - pts[0][1])
} else {
(pts[i][0] - pts[i - 1][0], pts[i][1] - pts[i - 1][1])
};
let (bx, by) = if i + 1 < n {
(pts[i + 1][0] - pts[i][0], pts[i + 1][1] - pts[i][1])
} else {
(ax, ay)
};
let na = (ax * ax + ay * ay).sqrt().max(1e-12);
let nb = (bx * bx + by * by).sqrt().max(1e-12);
let tx = ax / na + bx / nb;
let ty = ay / na + by / nb;
let tn = (tx * tx + ty * ty).sqrt().max(1e-12);
// Left normal of the averaged tangent.
out.push([pts[i][0] - d * (ty / tn), pts[i][1] + d * (tx / tn)]);
}
out
}
/// Clone the host polyline with every vertex offset perpendicular by `d` — one
/// wall of the pipe. Returns `None` for entity kinds without an XY vertex list.
pub fn offset_host_entity(e: &EntityType, d: f64) -> Option<EntityType> {
let mut clone = e.clone();
match &mut clone {
EntityType::LwPolyline(p) => {
// Drop consecutive duplicate vertices first. A zero-length segment
// gives `offset_xy` a degenerate normal, which leaves that vertex
// un-offset — folding the wall down to the centre line and drawing a
// spurious segment that visually links the two walls. (Some DGN pipe
// polylines carry trailing duplicate end vertices.)
p.vertices.dedup_by(|a, b| {
(a.location.x - b.location.x).abs() < 1e-9
&& (a.location.y - b.location.y).abs() < 1e-9
});
if p.vertices.len() < 2 {
return None;
}
let pts: Vec<[f64; 3]> = p
.vertices
.iter()
.map(|v| [v.location.x, v.location.y, 0.0])
.collect();
for (v, o) in p.vertices.iter_mut().zip(offset_xy(&pts, d)) {
v.location.x = o[0];
v.location.y = o[1];
}
}
EntityType::Polyline2D(p) => {
p.vertices.dedup_by(|a, b| {
(a.location.x - b.location.x).abs() < 1e-9
&& (a.location.y - b.location.y).abs() < 1e-9
});
if p.vertices.len() < 2 {
return None;
}
let pts: Vec<[f64; 3]> = p
.vertices
.iter()
.map(|v| [v.location.x, v.location.y, 0.0])
.collect();
for (v, o) in p.vertices.iter_mut().zip(offset_xy(&pts, d)) {
v.location.x = o[0];
v.location.y = o[1];
}
}
EntityType::Line(l) => {
let pts = [[l.start.x, l.start.y, 0.0], [l.end.x, l.end.y, 0.0]];
let o = offset_xy(&pts, d);
l.start.x = o[0][0];
l.start.y = o[0][1];
l.end.x = o[1][0];
l.end.y = o[1][1];
}
_ => return None,
}
Some(clone)
}
/// Host entity's polyline vertices in WCS f64 (consecutive duplicates dropped).
pub fn polyline_points(e: &EntityType) -> Vec<[f64; 3]> {
let mut v: Vec<[f64; 3]> = match e {
EntityType::LwPolyline(p) => p
.vertices
.iter()
.map(|w| [w.location.x, w.location.y, 0.0])
.collect(),
EntityType::Polyline2D(p) => p
.vertices
.iter()
.map(|w| [w.location.x, w.location.y, 0.0])
.collect(),
EntityType::Line(l) => vec![
[l.start.x, l.start.y, l.start.z],
[l.end.x, l.end.y, l.end.z],
],
_ => Vec::new(),
};
v.dedup();
v
}
/// Tessellate a symbol block's entities, translated so the block origin lands at
/// `at`, in the host entity's colour. Reuses the normal entity tessellator on
/// translated clones — the symbol geometry (ellipses, lines, …) renders exactly
/// as it would anywhere else.
#[allow(clippy::too_many_arguments)]
pub fn place_block_wires(
doc: &CadDocument,
block: Handle,
scale_divisor: f64,
at: [f64; 3],
color: [f32; 4],
line_weight_px: f32,
anno_scale: f32,
world_per_pixel: Option<f32>,
bg_color: [f32; 4],
) -> Vec<WireModel> {
let Some(br) = doc.block_records.iter().find(|b| b.handle == block) else {
return Vec::new();
};
// The symbol block's native geometry is drawn at 1 / scale_divisor (the
// divisor is read from the symbol component's leaf data). Scale about the
// origin, then translate the (scaled) base point to the placement point.
let s = if scale_divisor.abs() > 1e-9 {
1.0 / scale_divisor
} else {
1.0
};
let scale = Transform::from_scale(s);
let offset = Vector3::new(
at[0] - br.base_point.x * s,
at[1] - br.base_point.y * s,
at[2] - br.base_point.z * s,
);
let mut out = Vec::new();
for eh in &br.entity_handles {
let Some(ent) = doc.get_entity(*eh) else {
continue;
};
let mut clone = ent.clone();
clone.as_entity_mut().apply_transform(&scale);
clone.as_entity_mut().translate(offset);
out.extend(super::tessellate::tessellate(
doc,
*eh,
&clone,
false,
color,
0.0,
[0.0; 8],
line_weight_px,
anno_scale,
None,
world_per_pixel,
bg_color,
false,
));
}
out
}