forked from 1b-agent/opencadstudio-upstream
A block reference with a visibility parameter now shows a triangular lookup grip at the parameter point. Clicking it opens a dropdown of the named states (current one marked); picking a state toggles which of the anonymous block's members are visible and rebuilds, so the reference shows the chosen profile instead of being frozen on the saved state. The state list is data-driven (owned strings from the file) and applying it mutates other entities (the anonymous block's members), so it stays separate from the static GripMenuAction grip-menu: a dedicated VisibilityPopup and an app-level apply path. The anonymous block is a parallel-ordered clone of its definition, so a member visible in the definition's state maps to the same index in the inserted block; the chosen visibility flags round-trip through the DWG writer. Co-Authored-By: Claude Opus 4.8 <[email protected]>
215 lines
7.7 KiB
Rust
215 lines
7.7 KiB
Rust
//! Dynamic-block visibility-state UI.
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//!
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//! A dynamic block with a visibility parameter shows a small "lookup" grip;
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//! clicking it opens a dropdown of named states. Picking one toggles which of
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//! the inserted (anonymous) block's member entities are visible.
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//!
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//! This is kept separate from the static `GripMenuAction` grip-menu system:
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//! the state list is data-driven (owned strings from the file) and the apply
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//! step mutates *other* entities (the anonymous block's members), which the
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//! per-entity `apply_grip_menu` path can't reach.
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use std::collections::HashSet;
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use acadrust::objects::BlockVisibilityParameter;
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use acadrust::types::Vector3;
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use acadrust::{EntityType, Handle};
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use crate::scene::object::{GripDef, GripShape};
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use super::OpenCADStudio;
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/// Sentinel grip id for the visibility (lookup) grip, distinct from any
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/// entity's own grip ids so the click handler routes it to the dropdown.
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pub(super) const VIS_GRIP_ID: usize = usize::MAX;
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/// Resolved visibility info for the active tab's selected dynamic-block INSERT.
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#[derive(Clone, Debug)]
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pub(super) struct VisibilityGrip {
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pub insert_handle: Handle,
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pub state_names: Vec<String>,
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pub current: Option<usize>,
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}
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/// The open visibility-state dropdown.
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#[derive(Clone, Debug)]
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pub struct VisibilityPopup {
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pub insert_handle: Handle,
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pub anchor: iced::Point,
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pub items: Vec<String>,
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pub current: Option<usize>,
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}
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/// Block-local entity-handle lists for a dynamic definition and the anonymous
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/// block actually inserted, plus the state's visible-by-index set.
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struct StateMapping {
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/// Anonymous (inserted) block member handles, in definition order.
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anon_handles: Vec<Handle>,
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/// Indices (into `anon_handles`) that the state makes visible.
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visible_idx: HashSet<usize>,
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}
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impl OpenCADStudio {
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/// Compute the index sets needed to apply `state` of `param` (governing the
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/// dynamic definition `def_block`) to the anonymous block `anon_name`.
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///
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/// The anonymous block is an evaluated clone of the definition with a
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/// parallel member order, so a member visible in the definition maps to the
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/// same position in the anonymous block.
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fn state_mapping(
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doc: &acadrust::CadDocument,
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def_block: Handle,
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anon_name: &str,
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state_idx: usize,
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param: &BlockVisibilityParameter,
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) -> Option<StateMapping> {
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let def_handles: Vec<Handle> = doc
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.block_records
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.iter()
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.find(|b| b.handle == def_block)?
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.entity_handles
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.clone();
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let anon_handles: Vec<Handle> = doc
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.block_records
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.iter()
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.find(|b| b.name == anon_name)?
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.entity_handles
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.clone();
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let state = param.states.get(state_idx)?;
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let visible: HashSet<u64> = state.visible_blocks.iter().map(|h| h.value()).collect();
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let visible_idx: HashSet<usize> = def_handles
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.iter()
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.enumerate()
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.filter(|(_, h)| visible.contains(&h.value()))
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.map(|(i, _)| i)
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.collect();
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Some(StateMapping {
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anon_handles,
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visible_idx,
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})
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}
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/// Which state (if any) matches the anonymous block's current per-member
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/// invisibility flags.
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fn current_visibility_state(
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doc: &acadrust::CadDocument,
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def_block: Handle,
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anon_name: &str,
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param: &BlockVisibilityParameter,
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) -> Option<usize> {
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// Currently-visible member positions in the anonymous block.
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let anon = doc.block_records.iter().find(|b| b.name == anon_name)?;
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let cur_visible: HashSet<usize> = anon
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.entity_handles
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.iter()
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.enumerate()
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.filter(|(_, h)| {
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doc.get_entity(**h)
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.map(|e| !e.common().invisible)
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.unwrap_or(false)
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})
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.map(|(i, _)| i)
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.collect();
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(0..param.states.len()).find(|&si| {
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Self::state_mapping(doc, def_block, anon_name, si, param)
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.map(|m| m.visible_idx == cur_visible)
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.unwrap_or(false)
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})
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}
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/// Recompute the visibility grip for the active tab's single selection and
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/// append it (as a Triangle grip) to `selected_grips`. Clears it when the
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/// selection is not a dynamic-block reference. `wo` is the world offset
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/// already subtracted from the other grips.
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pub(super) fn refresh_visibility_grip(&mut self, wo: [f64; 3]) {
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let i = self.active_tab;
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self.tabs[i].visibility_grip = None;
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let Some(handle) = self.tabs[i].selected_handle else {
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return;
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};
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let doc = &self.tabs[i].scene.document;
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let Some(EntityType::Insert(ins)) = doc.get_entity(handle) else {
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return;
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};
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let Some((def_block, param)) = doc.dynamic_visibility_for_insert(handle) else {
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return;
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};
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let wp = ins.get_transform().apply(Vector3::new(
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param.def_point.x,
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param.def_point.y,
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param.def_point.z,
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));
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let state_names: Vec<String> = param.states.iter().map(|s| s.name.clone()).collect();
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let anon_name = ins.block_name.clone();
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let current = Self::current_visibility_state(doc, def_block, &anon_name, param);
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self.tabs[i].selected_grips.push(GripDef {
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id: VIS_GRIP_ID,
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world: glam::DVec3::new(wp.x - wo[0], wp.y - wo[1], wp.z - wo[2]),
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is_midpoint: false,
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shape: GripShape::Triangle,
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dir: None,
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});
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self.tabs[i].visibility_grip = Some(VisibilityGrip {
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insert_handle: handle,
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state_names,
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current,
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});
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}
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/// Open the visibility dropdown at `anchor` for the active tab's grip.
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pub(super) fn open_visibility_popup(&mut self, anchor: iced::Point) {
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let i = self.active_tab;
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if let Some(vg) = &self.tabs[i].visibility_grip {
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self.visibility_popup = Some(VisibilityPopup {
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insert_handle: vg.insert_handle,
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anchor,
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items: vg.state_names.clone(),
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current: vg.current,
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});
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}
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}
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/// Apply visibility `state_idx` to the dynamic-block reference: set each
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/// anonymous-block member visible/invisible per the state, then rebuild.
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pub(super) fn apply_visibility_state(&mut self, insert_handle: Handle, state_idx: usize) {
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let i = self.active_tab;
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// Resolve everything against an immutable borrow first.
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let mapping = {
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let doc = &self.tabs[i].scene.document;
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let Some(EntityType::Insert(ins)) = doc.get_entity(insert_handle) else {
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return;
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};
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let anon_name = ins.block_name.clone();
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let Some((def_block, param)) = doc.dynamic_visibility_for_insert(insert_handle) else {
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return;
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};
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Self::state_mapping(doc, def_block, &anon_name, state_idx, param)
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};
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let Some(mapping) = mapping else {
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return;
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};
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self.push_undo_snapshot(i, "Visibility State");
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// Apply invisibility flags to the anonymous block's members.
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{
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let doc = &mut self.tabs[i].scene.document;
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for (idx, h) in mapping.anon_handles.iter().enumerate() {
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let visible = mapping.visible_idx.contains(&idx);
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if let Some(e) = doc.get_entity_mut(*h) {
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e.common_mut().invisible = !visible;
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}
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}
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}
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self.visibility_popup = None;
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self.tabs[i].scene.bump_geometry();
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self.tabs[i].dirty = true;
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self.refresh_selected_grips();
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}
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}
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