Files
OneCAD-Draft/src/entities/point.rs
T
Hakan SevenandClaude Opus 4.8 b9cebab951 feat(properties): conform entity property groups to PROPERTIES.md
Rewrite each entity's property builder to the per-entity group/row spec:
the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders,
Block, …) with the spec's rows and real computed values — Diameter,
Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio,
etc. — plus apply routing for the editable rows.

Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines,
Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid,
Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport,
Attribute, OLE). The 3D Visualization/Material group and the full Dimension
spec are deferred (they need document access for material/dimstyle name
resolution). Rows whose data is not in the pinned acadrust revision are shown
as empty placeholders, to be filled when the dependency is bumped.

Co-Authored-By: Claude Opus 4.8 <[email protected]>
2026-07-02 23:03:18 +03:00

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use acadrust::entities::Point;
use acadrust::EntityType;
use truck_modeling::{builder, Point3};
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, parse_f64, square_grip};
use crate::entities::traits::TruckConvertible;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::SnapHint;
/// Nominal viewport height (px) used to turn a relative PDSIZE percentage into
/// an on-screen pixel size. The exact viewport height isn't threaded into
/// tessellation; this reference keeps relative points a roughly constant
/// fraction of the screen across zoom levels.
const REL_REF_PX: f64 = 600.0;
/// Resolve a positive (absolute) PDSIZE to a world size. Relative/zero PDSIZE
/// is handled by [`relative_truck`] when a world-per-pixel factor is available;
/// without one it falls back to a small fixed world size.
fn pdsize_world(pdsize: f64) -> f64 {
if pdsize > 0.0 {
pdsize
} else {
2.0
}
}
/// Build the truck entity for a point given the glyph half-size `s` in world
/// units. Shared by the header-driven path ([`to_truck`]) and the
/// viewport-aware relative path ([`relative_truck`]).
fn point_truck(pt: &Point, pdmode: i16, s: f64) -> TruckEntity {
let normal = (pt.normal.x, pt.normal.y, pt.normal.z);
let (wx, wy, wz) = crate::scene::view::transform::ocs_point_to_wcs(
(pt.location.x, pt.location.y, pt.location.z),
normal,
);
let snap = glam::DVec3::new(wx, wy, wz);
if pdmode == 0 {
// Default: a single vertex (driver handles the dot pixel).
let p = Point3::new(wx, wy, wz);
return TruckEntity {
object: TruckObject::Point(builder::vertex(p)),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![],
fill_tris: vec![],
};
}
let pts = point_glyph(wx, wy, wz, pdmode, s);
if pts.is_empty() {
// PDMODE 1 = nothing — emit an empty Lines wire so picking still works.
return TruckEntity {
object: TruckObject::Lines(vec![]),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![[wx, wy, wz]],
fill_tris: vec![],
};
}
TruckEntity {
object: TruckObject::Lines(pts),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![[wx, wy, wz]],
fill_tris: vec![],
}
}
/// Viewport-aware override for a relative (≤ 0) PDSIZE: size the glyph from the
/// world-per-pixel factor so the point stays a roughly constant on-screen size
/// across zoom. Returns `None` for an absolute PDSIZE, the size-independent
/// default dot (PDMODE 0), or when no `wpp` is available — the caller then uses
/// the normal header-driven path.
pub fn relative_truck(
entity: &EntityType,
document: &acadrust::CadDocument,
wpp: Option<f32>,
) -> Option<TruckEntity> {
let EntityType::Point(pt) = entity else {
return None;
};
let pdsize = document.header.point_display_size;
let pdmode = document.header.point_display_mode;
if pdsize > 0.0 || pdmode == 0 {
return None;
}
let wpp = wpp.filter(|w| *w > 0.0)?;
Some(point_truck(pt, pdmode, relative_world_size(pdsize, wpp) * 0.5))
}
/// Full on-screen glyph size (world units) for a relative (≤ 0) PDSIZE at the
/// given world-per-pixel factor. PDSIZE 0 is the 5% default; negative is the
/// percentage. Used both for rendering and to seed an absolute size when the
/// user switches the Point Style dialog to absolute units.
pub fn relative_world_size(pdsize: f64, wpp: f32) -> f64 {
let pct = if pdsize == 0.0 { 5.0 } else { -pdsize };
(pct / 100.0) * REL_REF_PX * wpp as f64
}
fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64; 3]> {
// PDMODE bits:
// shape: 0=dot, 1=nothing, 2='+', 3='×', 4='|'
// +32 = enclose in a circle
// +64 = enclose in a square
// (+96 = both)
let shape = (pdmode & 0x0F) as i32;
let circle = (pdmode & 32) != 0;
let square = (pdmode & 64) != 0;
let s = s_half;
let nan = [f64::NAN, f64::NAN, f64::NAN];
let mut pts: Vec<[f64; 3]> = Vec::new();
let mut push_seg = |a: [f64; 3], b: [f64; 3]| {
if !pts.is_empty() {
pts.push(nan);
}
pts.push(a);
pts.push(b);
};
match shape {
// 0 = single dot — emit a tiny "+" so it's visible at any zoom.
0 => {
let d = s * 0.05;
push_seg([cx - d, cy, z], [cx + d, cy, z]);
push_seg([cx, cy - d, z], [cx, cy + d, z]);
}
1 => {} // explicit nothing
2 => {
push_seg([cx - s, cy, z], [cx + s, cy, z]);
push_seg([cx, cy - s, z], [cx, cy + s, z]);
}
3 => {
push_seg([cx - s, cy - s, z], [cx + s, cy + s, z]);
push_seg([cx - s, cy + s, z], [cx + s, cy - s, z]);
}
4 => {
push_seg([cx, cy - s, z], [cx, cy + s, z]);
}
_ => {
push_seg([cx - s, cy, z], [cx + s, cy, z]);
push_seg([cx, cy - s, z], [cx, cy + s, z]);
}
}
if circle {
// 16-segment polyline circle.
const N: usize = 16;
let mut ring: Vec<[f64; 3]> = Vec::with_capacity(N + 1);
for i in 0..=N {
let a = i as f64 * std::f64::consts::TAU / N as f64;
ring.push([cx + a.cos() * s, cy + a.sin() * s, z]);
}
if !pts.is_empty() {
pts.push(nan);
}
pts.extend(ring);
}
if square {
let p1 = [cx - s, cy - s, z];
let p2 = [cx + s, cy - s, z];
let p3 = [cx + s, cy + s, z];
let p4 = [cx - s, cy + s, z];
if !pts.is_empty() {
pts.push(nan);
}
pts.extend_from_slice(&[p1, p2, p3, p4, p1]);
}
pts
}
fn to_truck(pt: &Point, document: &acadrust::CadDocument) -> TruckEntity {
let pdmode = document.header.point_display_mode;
let s = pdsize_world(document.header.point_display_size) * 0.5;
point_truck(pt, pdmode, s)
}
fn grips(pt: &Point) -> Vec<GripDef> {
let p = glam::DVec3::new(pt.location.x, pt.location.y, pt.location.z);
vec![square_grip(0, p)]
}
fn properties(pt: &Point) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
props: vec![
edit("Position X", "loc_x", pt.location.x),
edit("Position Y", "loc_y", pt.location.y),
edit("Position Z", "loc_z", pt.location.z),
],
}]
}
fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) {
let Some(v) = parse_f64(value) else {
return;
};
match field {
"loc_x" => pt.location.x = v,
"loc_y" => pt.location.y = v,
"loc_z" => pt.location.z = v,
_ => {}
}
}
fn apply_grip(pt: &mut Point, _grip_id: usize, apply: GripApply) {
match apply {
GripApply::Absolute(p) => {
pt.location.x = p.x as f64;
pt.location.y = p.y as f64;
pt.location.z = p.z as f64;
}
GripApply::Translate(d) => {
pt.location.x += d.x as f64;
pt.location.y += d.y as f64;
pt.location.z += d.z as f64;
}
}
}
fn apply_transform(pt: &mut Point, t: &EntityTransform) {
crate::scene::view::transform::apply_standard_entity_transform(pt, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.location.x,
&mut entity.location.y,
p1,
p2,
);
});
}
impl TruckConvertible for Point {
fn to_truck(&self, document: &acadrust::CadDocument) -> Option<TruckEntity> {
Some(to_truck(self, document))
}
}
crate::impl_entity_basics!(Point);