body_transfer
  remap_bodies: bodies[0]
sketch
  remap_refs: plane.base.base.name
sketch_along_path
extrude
  sketches: [1]
  remap_refs: sketch
  remap_bodies: targets[0]
extrude_thin
  sketches: [1]
  remap_refs: sketch
  remap_bodies: targets[0]
revolve
  sketches: [1]
  remap_refs: sketch
  remap_bodies: targets[0]
fillet_constant
  remap_bodies: body
fillet_chord
  remap_bodies: body
fillet_curvature
  remap_bodies: body
fillet_variable
  remap_bodies: body
fillet_spline
  remap_bodies: body
chamfer
  remap_bodies: body
box
cylinder
sphere
torus
combine
  remap_bodies: target, tools[0]
pattern_rectangular
  remap_refs: features[0]
  remap_bodies: bodies[0]
pattern_circular
  remap_refs: features[0]
  remap_bodies: bodies[0]
pattern_path
  sketches: [1]
  remap_refs: features[0], pattern.path_sketch
  remap_bodies: bodies[0]
mirror
  remap_refs: features[0], plane.base.base.name
  remap_bodies: bodies[0]
hole_simple
  sketches: [3]
  remap_refs: points.sketch
hole_drilled
  sketches: [3]
  remap_refs: points.sketch
hole_counterbore
  sketches: [3]
  remap_refs: points.sketch
hole_countersink
  sketches: [3]
  remap_refs: points.sketch
thread
loft
  sketches: [4, 5]
  remap_refs: sections[0].sketch, sections[1].sketch
  remap_bodies: targets[0]
sweep
  sketches: [1, 2]
  remap_refs: path_sketch, sketch
  remap_bodies: targets[0]
sweep_options
  sketches: [1, 2]
  remap_refs: path_sketch, sketch
  remap_bodies: targets[0]
shell
  remap_bodies: body
draft
  remap_refs: neutral.base.base.name
  remap_bodies: body
construction_plane
  remap_refs: plane.base.base.name
split
  remap_refs: plane.base.base.name
  remap_bodies: body, tool.body
split_line
  sketches: [6]
  remap_refs: plane.base.base.name, sketch
  remap_bodies: body
construction_axis
construction_point_planes
construction_point_along
split_face
  sketches: [6]
  remap_refs: plane.base.base.name, sketch
  remap_bodies: body, tool.body
scale
  remap_bodies: bodies[0]
offset_face
  remap_bodies: body
delete_face
  remap_bodies: body
bounding_solid
  remap_bodies: bodies[0]
pipe
  sketches: [1]
  remap_refs: path_sketch
  remap_bodies: targets[0]
emboss
  sketches: [1]
  remap_refs: sketch
  remap_bodies: face.body, targets[0]
rib
  sketches: [1]
  remap_refs: sketch
replace_face
  remap_refs: target.base.base.name
  remap_bodies: body
align
  remap_bodies: bodies[0]
coil
  remap_bodies: targets[0]
sheet_base
  sketches: [1]
  remap_refs: sketch
sheet_contour
  sketches: [1]
  remap_refs: sketch
sheet_flange
  remap_bodies: body
sheet_hem
  remap_bodies: body
sheet_perforate
  remap_bodies: body
sheet_fold
  sketches: [7]
  remap_refs: sketch
  remap_bodies: body
sheet_unfold
  remap_bodies: body
sheet_convert
  remap_bodies: body
boss
  remap_bodies: body
lip
  remap_bodies: body
snap_fit
  remap_bodies: body
rest
  remap_bodies: body
boundary_fill
  remap_bodies: tools[0]
remove
  remap_bodies: bodies[0]
patch
  sketches: [8]
  remap_refs: sketch
  remap_bodies: body
stitch
  remap_bodies: bodies[0]
thicken
  remap_bodies: bodies[0], targets[0]
surface_extrude
  sketches: [1]
  remap_refs: sketch
surface_revolve
  sketches: [1]
  remap_refs: sketch
surface_sweep
  sketches: [1, 2]
  remap_refs: path_sketch, sketch
surface_sweep_options
  sketches: [1, 2]
  remap_refs: path_sketch, sketch
surface_loft
  sketches: [4, 5]
  remap_refs: sections[0].sketch, sections[1].sketch
surface_blend
  remap_bodies: from.body
surface_offset
  remap_bodies: body
surface_blend
  remap_bodies: from.body
surface_boundary
  sketches: [1]
  remap_refs: sketch
surface_network
  sketches: [1, 2]
  remap_refs: u[0].sketch, v[0].sketch
  remap_bodies: u[1].body
surface_match
  remap_bodies: body
surface_fair
  remap_bodies: body
unstitch
  remap_bodies: body
reverse_normal
  remap_bodies: body
surface_untrim
  remap_bodies: face.body
surface_extend
  remap_bodies: body
surface_extend_to_plane
  remap_refs: up_to.plane.base.base.name
  remap_bodies: body
surface_extend_to_face
  remap_bodies: body, up_to.face.body
surface_ruled
  remap_bodies: body
surface_trim
  remap_refs: plane.base.base.name
  remap_bodies: body, tool.body
move
  remap_bodies: bodies[0]
import
mesh_convert
  remap_bodies: body
mesh_import
