Custom title bar: on Windows and Linux the application bar is the window's title bar (drag to move with OS snapping, double-click to maximize or restore, minimize/maximize/close buttons, resize from the edges and corners); macOS keeps its traffic lights over the bar; the web build has no window buttons; ui.window control method (adapted from VectorCraft)
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
1 parent
e5560e8035
commit
178fc47ed7
7 files changed
+451
-63
No files matched your search
@@ -58,6 +58,10 @@ fn services() -> Services {
|
||||
}
|
||||
}
|
||||
|
||||
/// Windows and Linux: no OS title bar; the application bar is the title bar
|
||||
/// (`solvecraft_ui_egui::titlebar`). macOS keeps its traffic lights over the integrated bar.
|
||||
const CUSTOM_TITLEBAR: bool = !cfg!(target_os = "macos");
|
||||
|
||||
const DEPTH_BITS: u8 = 24;
|
||||
const MSAA: u16 = 4;
|
||||
|
||||
@@ -87,6 +91,10 @@ fn main() -> eframe::Result {
|
||||
.with_inner_size([1600.0, 1000.0])
|
||||
.with_min_inner_size([960.0, 600.0])
|
||||
.with_drag_and_drop(true)
|
||||
.with_decorations(!CUSTOM_TITLEBAR)
|
||||
.with_fullsize_content_view(true)
|
||||
.with_titlebar_shown(false)
|
||||
.with_title_shown(false)
|
||||
.with_app_id("ai.storyteller.solvecraft"),
|
||||
depth_buffer: DEPTH_BITS,
|
||||
multisampling: MSAA,
|
||||
@@ -97,6 +105,8 @@ fn main() -> eframe::Result {
|
||||
options,
|
||||
Box::new(move |cc| {
|
||||
let mut app = SolveApp::new(Session::default(), services());
|
||||
app.custom_titlebar = CUSTOM_TITLEBAR;
|
||||
app.integrated_titlebar = cfg!(target_os = "macos");
|
||||
if let Some(p) = cc.storage.and_then(|s| s.get_string(PREFS_KEY)) {
|
||||
app.load_prefs(&p);
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user