Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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@@ -236,7 +236,7 @@ configuration and an example session: [docs/mcp.md](docs/mcp.md).
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| Layer | Crates | Role |
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|---|---|---|
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| L0 | `geom` | vectors, planes, profiles, meshes and their measures |
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| L1 | `sketch`, `kernel`, `render` | constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer |
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| L1 | `sketch`, `kernel`, `render` | constraint solver and profiles; the B-rep kernel boundary (truck); view math and the headless scene description |
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| L2 | `doc` | parameters, expressions, the feature timeline and its incremental evaluation |
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| L3 | `io` | design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL/OBJ/glTF import features |
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| L4 | `engine` | the session and the command registry (everything is a command) |
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