Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)

Thanks @jyviko.
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Irakli Kourtis authored and GitHub committed 2026-10-15 22:19:26 -04:00
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@@ -236,7 +236,7 @@ configuration and an example session: [docs/mcp.md](docs/mcp.md).
| Layer | Crates | Role |
|---|---|---|
| L0 | `geom` | vectors, planes, profiles, meshes and their measures |
| L1 | `sketch`, `kernel`, `render` | constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer |
| L1 | `sketch`, `kernel`, `render` | constraint solver and profiles; the B-rep kernel boundary (truck); view math and the headless scene description |
| L2 | `doc` | parameters, expressions, the feature timeline and its incremental evaluation |
| L3 | `io` | design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL/OBJ/glTF import features |
| L4 | `engine` | the session and the command registry (everything is a command) |