Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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+3525
-1998
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@@ -93,12 +93,7 @@ impl Tokens {
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bend_up: Color32::from_rgb(30, 140, 50),
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bend_down: Color32::from_rgb(200, 90, 20),
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interference: Color32::from_rgb(235, 45, 40),
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analysis: AnalysisColors {
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draft: [[0.20, 0.75, 0.30], [0.95, 0.80, 0.15], [0.85, 0.22, 0.20]],
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access: [[0.20, 0.75, 0.30], [0.85, 0.22, 0.20]],
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curvature: [[0.15, 0.35, 0.95], [0.10, 0.80, 0.25], [0.90, 0.15, 0.10]],
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hatch: false,
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},
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analysis: AnalysisColors::DEFAULT,
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icons: IconColors {
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sheet: Color32::from_rgb(170, 200, 240),
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sheet_2: Color32::from_rgb(150, 185, 235),
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