Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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@@ -2,7 +2,7 @@
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//!
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//! The command reference (`docs/book/src/reference/commands.md`) comes from
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//! `solidcraft-cli commands`, so it can't drift from the registry. The screenshots in
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//! `docs/book/src/generated/` are CPU renders by `solidcraft-cli snapshot` of `examples/*.json`
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//! `docs/book/src/generated/` are GPU renders by `solidcraft-cli snapshot` of `examples/*.json`
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//! and `docs/book/scripts/*.json`, plus the app screenshot from `docs/screenshots/`. Both are
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//! gitignored and attributed in ATTRIBUTION.md. The book itself is built by `mdbook` (a separate
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//! tool, not a dependency) into `target/book`.
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@@ -56,8 +56,9 @@ pub const TABLE: &[(&str, Class)] = &[
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];
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/// Explicit orderings *within* a layer (earlier may be used by later).
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/// The viewport draws display plans the GPU crate evaluates.
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pub const INTRA_LAYER_ORDER: &[&[&str]] = &[&["gpu", "ui-egui"]];
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/// The viewport draws display plans the GPU crate evaluates and draws with its pipelines; the MCP
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/// server's tests draw screenshots with them.
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pub const INTRA_LAYER_ORDER: &[&[&str]] = &[&["gpu", "ui-egui"], &["gpu", "mcp"]];
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fn intra_layer_allowed(from: &str, to: &str) -> bool {
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let (from, to) = (short_name(from), short_name(to));
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