MCP demo v2: examples/demo/enclosure_ui_mcp.py builds the enclosure through the UI like a person (toolbar clicks, real dialogs, sketches on the model's faces, Look At and back out, orbits between features) with the parameters and their dimensions over MCP; record_v2.sh and overlay.py record it with captions (UI click / MCP call) and a drawn pointer with click ripples. Toolbar buttons, drop-down items and panel labels publish handles (toolbar:<id>, panel:<tab>:<panel>); control method ui.handles lists them

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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bherbruckandClaude Opus 5.5 committed 2026-10-09 14:22:14 +00:00
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@@ -37,6 +37,7 @@ Commands never open dialogs when run this way. `solvecraft-cli commands` prints
| `ui.sketchToScreen` | `points`: `[[x, y]…]` in active-sketch coordinates | their screen points (null when behind the camera) |
| `ui.dialogInput` | `index` | what clicking an input's Select chip does: picks go to that input |
| `ui.at` | `world: [x,y,z]` \| `sketch: [x,y]` \| `plane: "XY"` \| `axis: "Z"` \| `dimension: "d1"` (its value text) \| `handle: "arrow"` (a manipulator handle, see `scenario::publish_handle`) | the screen point (a scenario step's target; see `crates/ui-egui/src/scenario.rs`) |
| `ui.handles` | `prefix?` | the handles drawn last frame, `[{name, x, y}]`: toolbar buttons and drop-down items `toolbar:<command id>`, panel labels `panel:<tab>:<panel>`, browser rows `row:<label>` and fold arrows `fold:<label>`, manipulator handles |
| `ui.editFeature` | `feature` (id or name) | what double-clicking a timeline item does: rolls back to it and opens its dialog filled in (sketches open in sketch mode) |
| `ui.scroll` | `x`, `y`, `delta?` | wheel zoom at the cursor |
| `ui.key` | `key` (egui key name, `Enter`, `Escape`…), `cmd?`, `shift?` | |
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@@ -81,6 +81,12 @@ USB port cut through a side wall, four screw bosses, and then a change of the `w
parameter that the timeline rebuilds. `examples/demo/record.sh` records the run with ffmpeg,
with each step's caption burnt in.
`examples/demo/enclosure_ui_mcp.py` (v2) builds the same part the way a person would: the
modelling goes through the app's UI over its control channel. The pointer glides to toolbar
buttons and faces and clicks them, the real dialogs open, the sketches go on the model's faces,
and the camera follows. The parameters, the sketch dimensions bound to them and two extrudes go
over MCP. `record_v2.sh` records it and draws the pointer and the captions.
## A typical session
```text