MCP demo v2: examples/demo/enclosure_ui_mcp.py builds the enclosure through the UI like a person (toolbar clicks, real dialogs, sketches on the model's faces, Look At and back out, orbits between features) with the parameters and their dimensions over MCP; record_v2.sh and overlay.py record it with captions (UI click / MCP call) and a drawn pointer with click ripples. Toolbar buttons, drop-down items and panel labels publish handles (toolbar:<id>, panel:<tab>:<panel>); control method ui.handles lists them

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-09 14:22:14 +00:00
1 parent 78dd776152
commit 1d11898a2c
9 files changed
+444

No files matched your search

+1
View File
@@ -37,6 +37,7 @@ Commands never open dialogs when run this way. `solvecraft-cli commands` prints
| `ui.sketchToScreen` | `points`: `[[x, y]…]` in active-sketch coordinates | their screen points (null when behind the camera) |
| `ui.dialogInput` | `index` | what clicking an input's Select chip does: picks go to that input |
| `ui.at` | `world: [x,y,z]` \| `sketch: [x,y]` \| `plane: "XY"` \| `axis: "Z"` \| `dimension: "d1"` (its value text) \| `handle: "arrow"` (a manipulator handle, see `scenario::publish_handle`) | the screen point (a scenario step's target; see `crates/ui-egui/src/scenario.rs`) |
| `ui.handles` | `prefix?` | the handles drawn last frame, `[{name, x, y}]`: toolbar buttons and drop-down items `toolbar:<command id>`, panel labels `panel:<tab>:<panel>`, browser rows `row:<label>` and fold arrows `fold:<label>`, manipulator handles |
| `ui.editFeature` | `feature` (id or name) | what double-clicking a timeline item does: rolls back to it and opens its dialog filled in (sketches open in sketch mode) |
| `ui.scroll` | `x`, `y`, `delta?` | wheel zoom at the cursor |
| `ui.key` | `key` (egui key name, `Enter`, `Escape`…), `cmd?`, `shift?` | |