render: normalize high precision texture inputs (#1267)

Adds a bounded normalization path for PNG16 and ICC-bearing JPEG texture inputs, producing float RGBA with recorded color and orientation decisions.

Co-authored-by: 0xlillith <[email protected]>
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seluneand0xlillith authored and GitHub committed 2026-10-15 13:55:35 -04:00
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@@ -103,6 +103,12 @@ retain their saved two-finger scroll preference; camera motion is available thro
## Render foundation
- Explicit texture normalization (#1218) produces completed float RGBA with
role-aware linear color/data semantics, bounded matrix/TRC ICC conversion and
opt-in EXIF orientation. It retains high-precision raw samples and records lossy
gamut clipping only when explicitly requested. It is not a renderer/resource
consumer; see [the supported policy and limits](docs/render-texture-normalization.md).
- Opt-in opaque PBR (#1046) connects persisted surface parameters to the integrated
product viewport and CPU PNG, using a fixed direct-light studio. Geometry and mass
stay unchanged. HDRI, transmission and textures remain separate gates.