Face colours and opacity in STEP and 3MF export (and STEP import)

- Bodies carry a Paint for export (opacity, per-face colours), set by
  Document::painted from the appearance model. The paint comes from a
  face appearance, a body/component appearance's opacity or a material
  look (Glass), and falls back to the paint the body was imported with.
- STEP: faces with colours of their own get a STYLED_ITEM on their
  ADVANCED_FACE. See-through looks add SURFACE_STYLE_TRANSPARENT.
  Differently coloured pieces are not merged into one face.
- STEP import reads face styles and transparency. The reader tracks the
  file face of each kernel face (bands split in two keep it), so imported
  face colours land on the right faces; the design shows them through
  face_colors.
- 3MF: per-triangle colours (pid/p1 into the base materials, carried
  through welding) and the object's alpha (#RRGGBBAA).
- Tests: a blue half-transparent cube with a red top exports, re-imports
  with its opacity and the red top face, and keeps it when opened and
  exported again. 3MF writes the alpha and the face entry.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 14:02:10 +00:00
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@@ -987,6 +987,35 @@ fn material_and_appearance_colours_export_to_step() {
check(&step_round_trip(&mut s2, "colours2"));
}
/// Face appearances and see-through bodies export: STEP styles on the faces with a
/// transparency, read back as face colours.
#[test]
fn face_colours_and_opacity_export() {
let mut s = Session::default();
run(&mut s, "PrimitiveBox", json!({"length": 10, "width": 10, "height": 10, "body_name": "Cube"}));
run(&mut s, "AppearanceCommand", json!({"bodies": ["Cube"], "color": "#2040c0", "opacity": 0.5}));
run(&mut s, "AppearanceCommand", json!({"faces": [[5, 5, 10]], "color": "#ff0000"}));
let imp = step_round_trip(&mut s, "facecol");
let b = &imp.bodies[0];
let paint = b.body.paint().expect("paint read back");
assert!((paint.opacity - 0.5).abs() < 1e-3, "{paint:?}");
let faces = b.body.faces(0.01).unwrap();
let top = faces.iter().position(|f| (f.centroid.z - 10.0).abs() < 1e-6).unwrap();
assert_eq!(paint.faces.len(), 1, "{paint:?}");
assert_eq!(paint.faces[0].face, top);
assert!((paint.faces[0].color[0] - 1.0).abs() < 1e-3 && paint.faces[0].color[1].abs() < 1e-3, "{paint:?}");
// Opened again, the face keeps its colour (shown and exported).
let p = std::env::temp_dir().join(format!("solvecraft-facecol-{}.step", std::process::id()));
run(&mut s, "ExportCommand", json!({"path": p.to_string_lossy()}));
let mut s2 = Session::default();
run(&mut s2, "doc.open", json!({"path": p.to_string_lossy()}));
let _ = std::fs::remove_file(&p);
let st = s2.world_state();
let looks = s2.doc.face_colors(&st.bodies[0]);
assert_eq!(looks.len(), 1);
assert_eq!(looks[0].1.color, [255, 0, 0]);
}
/// Components export as a STEP assembly: products, occurrences, placements.
#[test]
fn components_export_as_step_assembly() {