Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -22,14 +22,14 @@ cargo xtask test # unit, engine and UI-scenari
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cargo xtask ci # everything a PR must pass (see below)
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```
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SolidCraft is the product and repository name. Cargo packages and executables retain
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their `solvecraft` names for compatibility with existing scripts and MCP clients.
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SolidCraft is the product, repository, Cargo package and executable name.
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Build the desktop app with `cargo build --release -p solidcraft`, or the CLI with
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`cargo build --release -p solidcraft-cli`. Run the CLI with
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`cargo run --release -p solidcraft-cli -- commands` (or `target/release/solidcraft-cli commands`
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after building). There is no Cargo package named `solidcraft`.
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after building). The old name appears only in the compatibility shims listed in
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[docs/compatibility.md](docs/compatibility.md); don't add new uses of it.
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Web: `cd apps/solvecraft-web && trunk serve --release`, then open the printed URL (`?sample`
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Web: `cd apps/solidcraft-web && trunk serve --release`, then open the printed URL (`?sample`
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opens the sample part, `?webgl` forces WebGL2). Saving and opening files in the browser needs
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HTTPS or localhost, because it uses the Origin Private File System.
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@@ -43,7 +43,7 @@ loader wgpu renders through, and libdbus-1, which rfd's file dialogs reach xdg-d
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through (a dialog then never appears and the pick returns no path):
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```
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ERROR solvecraft: winit EventLoopError: ... The wayland library could not be loaded
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ERROR solidcraft: winit EventLoopError: ... The wayland library could not be loaded
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ERROR eframe::native::run: Exiting because of error: WGPU error: Failed to create surface for any enabled backend: {}
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ERROR rfd::backend::xdg_desktop_portal::portal::libdbus: Can't connect to a portal: libdbus-1.so not found
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```
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@@ -59,8 +59,8 @@ The default development shell retains the Rust/C toolchain already on `PATH`;
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To launch, use `nix run .#solidcraft -- --sample`. To install the app's terminal
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commands, desktop entry and generated icons, use `nix profile install .#solidcraft`.
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`nix build` alone creates a build result; it does not install a launcher in your
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desktop menu. The installed `solidcraft` command and compatible `solvecraft`
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command run the same wrapped app; `solvecraft-cli` is included as well. See
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desktop menu. The installed `solidcraft` command runs the wrapped app; `solidcraft-cli` is included as
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well. See
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[Nix installation and troubleshooting](docs/nix.md) for remote-flake commands,
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desktop integration and how to distinguish an old executable on `PATH`.
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@@ -82,7 +82,7 @@ The [README](README.md#architecture) has the layer table. The short version:
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commands.
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- `crates/ui-egui`: the desktop/web front end (egui + wgpu). It's swappable; nothing below it
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depends on egui.
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- `crates/mcp`, `apps/solvecraft`, `apps/solvecraft-cli`, `apps/solvecraft-web`.
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- `crates/mcp`, `apps/solidcraft`, `apps/solidcraft-cli`, `apps/solidcraft-web`.
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`cargo xtask layers` fails the build if a lower layer depends on a higher one.
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@@ -107,7 +107,7 @@ The [README](README.md#architecture) has the layer table. The short version:
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- Non-test code never uses `unwrap`, `expect`, `panic!` or indexing on input-derived data.
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There's no `unsafe`, and clippy denies it.
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- An unsupported case returns an error ("not supported yet: …"); it never panics.
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- Every call into truck goes through `solvecraft_kernel::guard`.
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- Every call into truck goes through `solidcraft_kernel::guard`.
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- Every crash fix comes with a regression test.
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5. **Everything is a command, with a test.** A new feature means a `CommandSpec` in
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`crates/engine/src/cmd/`, engine tests that measure the result (volume, area,
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@@ -159,12 +159,12 @@ Pull requests skip a few heavy tests (one to four minutes each), which run on ev
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`main` and nightly; check the `main` run after merging. They are listed in
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`.config/nextest.toml` and the [testing page](docs/book/src/dev/testing.md):
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- `solvecraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness`,
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- `solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness`,
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`pattern_suppress_tests::enclosure_arc_extinction_keeps_a_real_sharp_inner_lip_after_resize_and_reopen`,
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`pattern_suppress_tests::enclosure_datums_follow_wall_height_and_board_depth_with_material_proofs`,
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`cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall`
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- `solvecraft-kernel`: `tests::boolean_identity_on_tangent_primitives`
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- `solvecraft-ui-egui` scenarios: `acceptance_sensor_enclosure`
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- `solidcraft-kernel`: `tests::boolean_identity_on_tangent_primitives`
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- `solidcraft-ui-egui` scenarios: `acceptance_sensor_enclosure`
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**The reference tests** are 76 parts in [`tests/oracle/`](tests/oracle/), each a `recipe.json`
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in our own format with an `expected.json` beside it. SolidCraft rebuilds the recipe and compares
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