Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -1,5 +1,5 @@
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[package]
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name = "solvecraft-render"
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name = "solidcraft-render"
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description = "SolidCraft view math (orbit camera, projection, picking rays) and a CPU rasterizer for headless snapshots"
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version.workspace = true
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edition.workspace = true
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@@ -9,7 +9,7 @@ license.workspace = true
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workspace = true
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[dependencies]
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solvecraft-geom = { workspace = true }
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solidcraft-geom = { workspace = true }
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serde = { workspace = true }
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image = { workspace = true }
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@@ -1,5 +1,5 @@
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use serde::{Deserialize, Serialize};
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use solvecraft_geom::{Aabb3, Vec3};
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use solidcraft_geom::{Aabb3, Vec3};
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/// Column-major 4×4 matrix.
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#[derive(Clone, Copy, Debug, PartialEq)]
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@@ -1,6 +1,6 @@
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//! Pixel-bounded display paths. CAD segments remain untouched; positive homogeneous
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//! control hulls bound perspective projection, including looping and rational curves.
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use solvecraft_geom::{Plane, Seg2, Vec2, Vec3};
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use solidcraft_geom::{Plane, Seg2, Vec2, Vec3};
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use crate::Mat4;
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@@ -3,7 +3,7 @@
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use std::sync::Arc;
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use solvecraft_geom::{Mesh, Vec3};
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use solidcraft_geom::{Mesh, Vec3};
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use crate::Camera;
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