Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

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@@ -1,5 +1,5 @@
use serde::{Deserialize, Serialize};
use solvecraft_geom::{Aabb3, Vec3};
use solidcraft_geom::{Aabb3, Vec3};
/// Column-major 4×4 matrix.
#[derive(Clone, Copy, Debug, PartialEq)]
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@@ -1,6 +1,6 @@
//! Pixel-bounded display paths. CAD segments remain untouched; positive homogeneous
//! control hulls bound perspective projection, including looping and rational curves.
use solvecraft_geom::{Plane, Seg2, Vec2, Vec3};
use solidcraft_geom::{Plane, Seg2, Vec2, Vec3};
use crate::Mat4;
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@@ -3,7 +3,7 @@
use std::sync::Arc;
use solvecraft_geom::{Mesh, Vec3};
use solidcraft_geom::{Mesh, Vec3};
use crate::Camera;