Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -11,7 +11,7 @@ It runs as:
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- a **desktop app** for Windows and Linux (egui + wgpu);
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- a **web app** in the browser (wasm, WebGPU or WebGL2), [try it here](app/);
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- a **headless CLI**, `solvecraft-cli`, that runs command scripts, measures and exports;
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- a **headless CLI**, `solidcraft-cli`, that runs command scripts, measures and exports;
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- an **MCP server** that AI agents model with, headless or driving the running app.
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Everything the user can do is a *command* with JSON parameters. The toolbar, the dialogs, scripts,
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@@ -24,7 +24,7 @@ and a plastic-enclosure subset work; surfaces, drawings, CAM and simulation are
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the [feature list](dev/features.md) lists every command by area, and the
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[reference tests](dev/oracle.md) check modelling results against analytic and FreeCAD values.
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Existing `.solvecraft` designs and `solvecraft-cli` commands keep their names and behavior.
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Existing `.solidcraft` designs and `solidcraft-cli` commands keep their names and behavior.
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This book has two halves: the **user guide** for people modelling with SolidCraft, and the
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**developer guide** for people working on it. The [command reference](reference/commands.md) is
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