Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
27415e4dd7
commit
296683229d
464 files changed
+3408
-2956
No files matched your search
@@ -25,8 +25,8 @@
|
||||
# that is the driver stack the compositor runs on. Verified on an Intel LNL iGPU under
|
||||
# Wayland: wgpu picks the GL backend through this loader and draws.
|
||||
# The X11 libraries are the ones the app actually uses on a Wayland desktop: with `DISPLAY`
|
||||
# set and `SOLVECRAFT_WAYLAND` unset, winit runs through XWayland (file drag and drop exists
|
||||
# only there). The Wayland ones are for `SOLVECRAFT_WAYLAND=1`, and both are needed under
|
||||
# set and `SOLIDCRAFT_WAYLAND` unset, winit runs through XWayland (file drag and drop exists
|
||||
# only there). The Wayland ones are for `SOLIDCRAFT_WAYLAND=1`, and both are needed under
|
||||
# `xvfb-run` on a machine with no display at all.
|
||||
runtimeLibs =
|
||||
pkgs:
|
||||
|
||||
Reference in new issue
Block a user