Exact free-form profiles: geom Seg2 gains cubic Béziers and conics (rational quadratics: exact length, area, split, tangents); sketch ellipses, conics, text, fit splines and control splines up to degree 3 enter profiles as exact segments wherever a loop uses a whole segment, and the kernel builds them as B-spline / NURBS edges (an extruded ellipse is three faces with the exact volume)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-08 02:16:00 +00:00
1 parent 8b4ec13d3b
commit 31030ed008
13 files changed
+447 -31

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+11 -11
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@@ -41,6 +41,9 @@ pub(crate) fn wire(plane: &Plane, lp: &Loop2) -> Result<mt::Wire> {
builder::circle_arc(a, b, p3(plane.to_world(s.mid())))
}
}
Seg2::Cubic { .. } | Seg2::Conic { .. } => {
crate::freeform::edge(plane, s, a, b).ok_or_else(|| KernelError::Invalid("profile curve".into()))?
}
};
edges.push(e);
}
@@ -66,6 +69,8 @@ fn region_ok(r: &Region2) -> Result<()> {
Seg2::Arc { center, radius, start, sweep } => {
center.is_finite() && radius.is_finite() && radius > 1e-9 && start.is_finite() && sweep.is_finite()
}
Seg2::Cubic { p0, p1, p2, p3 } => p0.is_finite() && p1.is_finite() && p2.is_finite() && p3.is_finite(),
Seg2::Conic { a, apex, b, w } => a.is_finite() && apex.is_finite() && b.is_finite() && w.is_finite() && w > 1e-9,
};
if !ok {
return Err(KernelError::Invalid("non-finite profile".into()));
@@ -234,7 +239,7 @@ fn offset_loop(lp: &Loop2, d: f64) -> Result<Loop2> {
Err(KernelError::Invalid("the taper closes the profile".into()))
}
}
Seg2::Line { .. } => Err(KernelError::Failed("not supported yet: tapered profiles mixing lines and arcs".into())),
_ => Err(KernelError::Failed("not supported yet: tapered profiles mixing lines and arcs".into())),
})
.collect::<Result<Vec<_>>>()?;
return Ok(Loop2 { segs });
@@ -377,6 +382,10 @@ fn revolve_touching_axis(plane: &Plane, lp: &Loop2, axis_origin: Vec2, d: Vec2)
edges.push(match *s {
Seg2::Line { .. } => builder::line(a, b),
Seg2::Arc { .. } => builder::circle_arc(a, b, p3(plane.to_world(s.mid()))),
Seg2::Cubic { .. } | Seg2::Conic { .. } => match crate::freeform::edge(plane, s, a, b) {
Some(e) => e,
None => builder::line(a, b),
},
});
}
let mut w: mt::Wire = edges.into();
@@ -459,16 +468,7 @@ fn resample(lp: &Loop2, n: usize, angles: &[f64]) -> Loop2 {
while segs.len() < n {
let Some((k, _)) = segs.iter().enumerate().max_by(|a, b| a.1.length().total_cmp(&b.1.length())) else { break };
let s = segs.remove(k);
let (p, q) = match s {
Seg2::Line { a, b } => {
let m = a.lerp(b, 0.5);
(Seg2::Line { a, b: m }, Seg2::Line { a: m, b })
}
Seg2::Arc { center, radius, start, sweep } => (
Seg2::Arc { center, radius, start, sweep: sweep / 2.0 },
Seg2::Arc { center, radius, start: start + sweep / 2.0, sweep: sweep / 2.0 },
),
};
let (p, q) = s.split_half();
segs.insert(k, q);
segs.insert(k, p);
}
+25
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@@ -0,0 +1,25 @@
//! Free-form profile edges: cubic Béziers as B-spline curves and conics as rational quadratic
//! NURBS curves (exact ellipses, parabolas and hyperbolas from sketches).
use solvecraft_geom::{Plane, Seg2};
use truck_modeling as mt;
use crate::body::p3;
/// The edge for a free-form segment between two existing vertices (None for lines and arcs).
pub(crate) fn edge(plane: &Plane, s: &Seg2, a: &mt::Vertex, b: &mt::Vertex) -> Option<mt::Edge> {
match *s {
Seg2::Cubic { p1, p2, .. } => Some(mt::builder::bezier(a, b, vec![p3(plane.to_world(p1)), p3(plane.to_world(p2))])),
Seg2::Conic { apex, w, .. } => {
let (pa, pb, px) = (a.point(), b.point(), p3(plane.to_world(apex)));
let ctrl = vec![
mt::Vector4::new(pa.x, pa.y, pa.z, 1.0),
mt::Vector4::new(px.x * w, px.y * w, px.z * w, w),
mt::Vector4::new(pb.x, pb.y, pb.z, 1.0),
];
let curve = mt::NurbsCurve::new(mt::BSplineCurve::new(mt::KnotVec::bezier_knot(2), ctrl));
Some(mt::Edge::new(a, b, mt::Curve::NurbsCurve(curve)))
}
Seg2::Line { .. } | Seg2::Arc { .. } => None,
}
}
+1
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@@ -16,6 +16,7 @@ mod blend;
mod body;
mod build;
mod coplanar;
mod freeform;
mod heal;
mod helix;
mod loopblend;