Keep Open and Save asynchronous to prevent macOS resize crashes (#1127)
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes #1088.
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@@ -71,6 +71,10 @@ MCP server sends its folders this way on every request ([mcp.md](mcp.md)). Witho
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Commands never open dialogs when run this way. `solidcraft-cli commands` prints the same registry.
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While an interactive native file picker is open, `ui.inspect` reports `file_picker_busy: true`.
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Engine commands, `ui.file` and `ui.home` requests wait for its answer; window resizing,
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inspection and screenshots remain available.
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Every `sketch.*` command that changes a sketch adds `created: {points, curves, constraints,
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dimensions}` to its result (and `wires` for 3D curves): the ids of what it added, in creation
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order, next to whatever else the command returns (`curves`, `sides`, `corners`…). Sketch ids are
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