IGES 5.3 import and export; OBJ import; STL reading hardened
- IGES import (kernel iges_in, from the published specification). The file
is restated as STEP and read by the STEP reader, so an IGES file becomes
the same Import base feature.
- Manifold solid B-reps (186/514/510/508/504/502).
- Trimmed (144), bounded (143) and bare B-spline surfaces, sewn into a
solid by shared edges, with face orientation made consistent.
- Curves: lines, arcs, ellipses, composite and rational B-spline curves.
- Surfaces: planes, analytic surfaces 190-198, B-spline surfaces,
surfaces of revolution and tabulated cylinders.
- Transformations, units, colours, names (406 form 15 or labels).
Open, insert and drop .igs/.iges like STEP.
- IGES export (kernel iges_out): each body as a manifold solid B-rep on the
surfaces a STEP export uses, with name properties and colours.
ExportCommand to .igs.
- OBJ import as mesh bodies: objects/groups, polygons fanned, negative
indices, bad lines reported.
- STL: binary files whose header starts with "solid" and those with a zero
triangle count read as binary; non-finite vertices dropped; facet
normals ignored; ASCII with non-UTF-8 names. Mesh bodies get consistent
winding (stray inverted facets turned over).
- Tests: primitives and features round-trip through IGES (volume, area,
name, colour). Six trimmed patches sew into a closed box. Hostile IGES,
OBJ and STL inputs never panic. STL quirks. The engine exports a design
to IGES and opens it again. All 76 oracle parts round-trip through IGES
with matching volume (local check).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -30,12 +30,14 @@ storytold "craft" family.
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deleted.
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- **Parameters** with unit-aware expressions (`2 * width + 5 mm`, `angle / 2`).
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- **Files**: designs as JSON (`.solvecraft`), export to STEP (AP242 with body names, colours and
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components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori), 3MF, STL (binary/ASCII) and OBJ;
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3MF and STL import as mesh bodies (they render, measure, move and export; solid features need
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B-rep bodies);
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STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) as a base feature
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that later features build on — open a `.step`/`.stp` file, insert one into a design, or drop it
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on the window ([docs/step-import.md](docs/step-import.md)).
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components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori),
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IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ;
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3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features
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need B-rep bodies);
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STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) and IGES import
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(manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature
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that later features build on — open a `.step`/`.stp`/`.igs`/`.iges` file, insert one into a
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design, or drop it on the window ([docs/step-import.md](docs/step-import.md)).
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- **Desktop app** (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with
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view cube and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines
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control channel so agents and tests can drive it.
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