Fix desktop launch, app icons and keyboard parameter editing

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bherbruck committed 2026-10-11 19:09:47 -04:00
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@@ -48,32 +48,21 @@ ERROR eframe::native::run: Exiting because of error: WGPU error: Failed to creat
ERROR rfd::backend::xdg_desktop_portal::portal::libdbus: Can't connect to a portal: libdbus-1.so not found
```
`nix develop` (the [`flake.nix`](flake.nix) in the repository root) puts the Wayland, X11,
EGL-loader and D-Bus libraries on `LD_LIBRARY_PATH`, so `cargo run --release -p solvecraft` works
from that shell as on any other distribution, file dialogs included. `nix run` builds the app and
wraps the binary the same way. The Mesa drivers stay the system's, from `/run/opengl-driver`
(`hardware.graphics.enable`): that is the driver stack the compositor runs on, and wgpu reaches the
integrated GPU through the EGL loader. The shell deliberately brings no Rust toolchain — the one on
`PATH` keeps its build cache, where a second `rustc` would make every build recompile the workspace
from scratch; `nix develop .#rust` is there for a machine with no Rust at all.
`nix develop` (the [`flake.nix`](flake.nix) in the repository root) supplies Wayland,
X11, EGL, Vulkan-loader and D-Bus runtime libraries. It also exposes the NixOS
driver manifests in `/run/opengl-driver/share`, so Vulkan can discover the system
drivers. Enable `hardware.graphics.enable` on NixOS; other Linux distributions
may need a matching [nixGL wrapper](https://github.com/nix-community/nixGL).
The default development shell retains the Rust/C toolchain already on `PATH`;
`nix develop .#rust` supplies the pinned toolchain and builds in `target/nix`.
**Anti-aliasing on the OpenGL backend.** NixOS keeps the Vulkan ICD descriptions
(`/run/opengl-driver/share/vulkan/icd.d`) off the Vulkan loader's search path, so wgpu picks its
OpenGL backend on the integrated GPU. On that backend any multisampling above 1× — the default is
4× — draws a black window: the UI still lays out and the control channel still answers, but every
frame, `ui.screenshot` included, comes out empty. Set **Preferences ▸ Graphics ▸ Anti-aliasing** to
1× and restart (the setting applies on the next start), or write it before the first run, since a
black window is no way to reach the dialog:
```sh
mkdir -p ~/.local/share/solvecraft
echo '{"msaa": 1}' > ~/.local/share/solvecraft/graphics.json
```
`apps/solvecraft/src/main.rs` reads that file (`graphics_path()`, eframe's storage dir) before the
window opens; 2× and 4× are the same black window. The Vulkan backend is no way out of it either:
`libvulkan.so.1` is not on `LD_LIBRARY_PATH`, so `WGPU_BACKEND=vulkan` exits with a
`CreateSurfaceError` instead.
To launch, use `nix run .#solidcraft -- --sample`. To install the app's terminal
commands, desktop entry and generated icons, use `nix profile install .#solidcraft`.
`nix build` alone creates a build result; it does not install a launcher in your
desktop menu. The installed `solidcraft` command and compatible `solvecraft`
command run the same wrapped app; `solvecraft-cli` is included as well. See
[Nix installation and troubleshooting](docs/nix.md) for remote-flake commands,
desktop integration and how to distinguish an old executable on `PATH`.
## How the code is laid out