Grid: stay on the ground (XY) by default; following the view is a preference (#2035)

#1583 turned the grid to the upright origin plane in side views for
everyone. That is now Preferences > Grid follows the view, off by
default; headless pictures keep the ground grid.

Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-17 09:45:04 -04:00
1 parent a6eeb88de0
commit 72145d4aba
5 files changed
+19 -5

No files matched your search

+3 -3
View File
@@ -390,13 +390,13 @@ fn build_scene(
};
let b = bounds(s);
sc.radius = (b.diagonal() * 0.5).max(cam.half_height()).max(10.0) + b.center().dist(cam.target);
// Grid on the ground plane (XY with Z up, XZ with Y up), or the upright origin plane facing
// a view that sees the ground edge-on ([`grid_plane`]), drawn under the model as in the viewport.
// Grid on the ground plane (XY with Z up, XZ with Y up), drawn under the model as in the viewport.
if guides.grid {
let (minor, major) = grid_step(cam.half_height());
let ext = (cam.half_height() * 3.0 / major).ceil() * major;
let tf = cam.to_frame(cam.target);
let (u, v) = grid_plane(cam.to_frame(cam.back()));
// Headless pictures keep the grid on the ground, the viewport's default.
let (u, v) = (Vec3::X, Vec3::Y);
let snap = |a: Vec3| a * ((tf.dot(a) / major).round() * major);
let c = snap(u) + snap(v);
let w = |p: Vec3| cam.from_frame(p);