modified: CONTRIBUTING.md
new file: flake.lock new file: flake.nix
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@@ -28,6 +28,46 @@ HTTPS or localhost, because it uses the Origin Private File System.
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Windows from Linux: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft`.
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### NixOS: `nix develop`
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NixOS has no `/usr/lib`, so nothing is on `LD_LIBRARY_PATH` and a plain `cargo run` finds none of
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the libraries the app loads at run time: the Wayland ones winit opens the window through, the EGL
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loader wgpu renders through, and libdbus-1, which rfd's file dialogs reach xdg-desktop-portal
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through (a dialog then never appears and the pick returns no path):
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```
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ERROR solvecraft: winit EventLoopError: ... The wayland library could not be loaded
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ERROR eframe::native::run: Exiting because of error: WGPU error: Failed to create surface for any enabled backend: {}
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ERROR rfd::backend::xdg_desktop_portal::portal::libdbus: Can't connect to a portal: libdbus-1.so not found
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```
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`nix develop` (the [`flake.nix`](flake.nix) in the repository root) puts the Wayland, X11,
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EGL-loader and D-Bus libraries on `LD_LIBRARY_PATH`, so `cargo run --release -p solvecraft` works
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from that shell as on any other distribution, file dialogs included. `nix run` builds the app and
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wraps the binary the same way. The Mesa drivers stay the system's, from `/run/opengl-driver`
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(`hardware.graphics.enable`): that is the driver stack the compositor runs on, and wgpu reaches the
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integrated GPU through the EGL loader. The shell deliberately brings no Rust toolchain — the one on
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`PATH` keeps its build cache, where a second `rustc` would make every build recompile the workspace
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from scratch; `nix develop .#rust` is there for a machine with no Rust at all.
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**Anti-aliasing on the OpenGL backend.** NixOS keeps the Vulkan ICD descriptions
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(`/run/opengl-driver/share/vulkan/icd.d`) off the Vulkan loader's search path, so wgpu picks its
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OpenGL backend on the integrated GPU. On that backend any multisampling above 1× — the default is
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4× — draws a black window: the UI still lays out and the control channel still answers, but every
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frame, `ui.screenshot` included, comes out empty. Set **Preferences ▸ Graphics ▸ Anti-aliasing** to
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1× and restart (the setting applies on the next start), or write it before the first run, since a
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black window is no way to reach the dialog:
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```sh
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mkdir -p ~/.local/share/solvecraft
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echo '{"msaa": 1}' > ~/.local/share/solvecraft/graphics.json
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```
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`apps/solvecraft/src/main.rs` reads that file (`graphics_path()`, eframe's storage dir) before the
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window opens; 2× and 4× are the same black window. The Vulkan backend is no way out of it either:
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`libvulkan.so.1` is not on `LD_LIBRARY_PATH`, so `WGPU_BACKEND=vulkan` exits with a
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`CreateSurfaceError` instead.
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## How the code is laid out
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The [README](README.md#architecture) has the layer table. The short version:
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