Fix perpendicular fillets after connected rounds (#1581)
Thanks @cfaulkingham.
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@@ -1611,7 +1611,7 @@ fn tangent_faces(solid: &Solid, edge: &mt::Edge) -> bool {
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/// The chain of edges continuing `edge` smoothly at its ends (its ids): closed, or open where
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/// the next edge turns sharply.
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fn smooth_chain(solid: &Solid, edge: &mt::Edge) -> Option<Vec<mt::EdgeID>> {
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pub(crate) fn smooth_chain(solid: &Solid, edge: &mt::Edge) -> Option<Vec<mt::EdgeID>> {
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smooth_chain_within(solid, edge, &|_| true)
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}
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