Agent skill for mechanisms: joints by coordinates, loops, links, motion (#1315)
A solidcraft-mechanisms agent skill with a worked example that a test replays through the MCP server (the actuator follows the hinge with the stated stroke and the drive stops at the rod's limit); the skills index and docs/mcp.md list it.
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@@ -130,10 +130,11 @@ Claude Desktop (`claude_desktop_config.json`), bridged to a running app:
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### Agent skills
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[`skills/`](https://github.com/bherbruck/solidcraft/tree/main/skills) holds three [Agent Skills](https://agentskills.io) for agents that model through this server:
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[`skills/`](https://github.com/bherbruck/solidcraft/tree/main/skills) holds four [Agent Skills](https://agentskills.io) for agents that model through this server:
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- `solidcraft-modeling` covers building a new part.
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- `solidcraft-editing` covers changing an existing design.
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- `solidcraft-checking` adds checks for errors SolidCraft does not report, regression tests and porting, next to the other two.
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- `solidcraft-mechanisms` covers assemblies: joints placed by world coordinates, motion links, closed loops such as actuators, contact sets and motion studies, checked against analytic values.
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They cover the workflow, the command shapes, how to verify with `measure`, and the known traps. With them an agent builds a part in a few `batch` calls and reads far less output. To install them for Claude Code, copy the folders into `~/.claude/skills/`; [skills/README.md](https://github.com/bherbruck/solidcraft/blob/main/skills/README.md) has the details.
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