Construction axes, points and planes from model geometry (SOLID ▸ CONSTRUCT): axes through a cylinder/cone/torus, perpendicular to a face at a point, through two planes, two points or an edge; points at a vertex, through two edges, three planes, at the centre of a circle/sphere/torus, at an edge and a plane, along a path; midplane, planes through two edges or three points, tangent to a face, along a path. References (doc::construct::GeoRef) keep picked faces and edges by persistent name and resolve on each evaluation (they follow the model); results live in ModelState.construct, in the component's frame; view::construction_axes/points/planes for the viewport; kernel::face_surface for a face's analytic surface
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -257,7 +257,7 @@ fn resolve_uncached(
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LinkSource::Plane { name } => {
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let pr =
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if Plane::named(name).is_some() { PlaneRef::Origin { name: name.clone() } } else { PlaneRef::Construction { name: name.clone() } };
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let other = doc.resolve_plane(vals, &pr, 0).map_err(|_| lost(&format!("plane {name}")))?;
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let other = doc.resolve_plane_in(vals, &pr, 0, Some(st)).map_err(|_| lost(&format!("plane {name}")))?;
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plane_trace(plane, &other).into_iter().collect()
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}
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};
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