Fix missing viewport surfaces after a skipped startup frame (#1791)
Thanks @allisonChilton.
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@@ -466,3 +466,5 @@ and shares that effective count with the surface attachments and CAD callbacks.
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Vulkan, DirectX 12, Metal and WebGPU retain their requested multisampling.
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A frame whose meshes the GPU refuses to stage (device lost or out of memory) is
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skipped with a warning instead of panicking (#1469).
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Paint callbacks are prepared only after a drawable is acquired, so a skipped
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surface frame cannot strand cached meshes without their GPU initialization.
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