Fix missing viewport surfaces after a skipped startup frame (#1791)
Thanks @allisonChilton.
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@@ -210,3 +210,5 @@ SolidCraft changes:
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clamped to it (`clamp_surface_extent`, aspect ratio kept) and egui is drawn at the matching
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smaller scale, instead of a `Surface::configure` validation panic (#869). The resize path and
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an unsupported surface no longer unwrap.
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- `src/winit.rs`: acquire a drawable before preparing paint callbacks, so a skipped
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surface frame cannot discard initialization commands for cached viewport meshes.
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