Motion analysis: plots of a study's joint values and a point's path, and the parts that collide along it
- motion.plot: joint values and a point's path sampled as the study plays (closed loops following), with velocities and accelerations by finite differences, per step or per second with a duration. - motion.interference: the pairs of parts that pass through each other along a study, with the first step, the step ranges, the depth and the shared volume; occurrences, against or contact sets choose the pairs; bounded samples and work. - Motion Study dialog: a Study box opens a saved study; a chart of a joint value or a picked point with a cursor at the step shown (click to move there); Check collisions with the steps shaded on the chart. ui.start motion.study takes study.
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@@ -166,6 +166,36 @@ changed. A GIF keeps one palette for all its frames, so colours don't flicker, a
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what changed from one frame to the next. Frames are capped: at most 1000, and a GIF holds at most
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2^26 pixels of frames (about 160 frames of 800 × 500).
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**Motion analysis.** The **Motion Study** dialog's **Study** box opens a saved study to edit, and
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by its timeline the dialog charts what the study does.
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**Plot** picks a moving joint value (or **Picked point**, once a point is picked in the dialog's
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**Point** box) and whether to show its value, velocity or acceleration; the chart runs over the
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study's steps with a cursor at the step shown, and a click or a drag on it moves to that step.
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Values are in degrees and millimetres; rates are per step, or per second once **Duration** says
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how many seconds the whole study takes. A picked point charts its distance from where it
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starts, its speed and the size of its acceleration. **Check collisions** plays the study and
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lists the pairs of parts that pass through each other, with the steps where they do (a click on
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one shows the first of them); those steps are shaded on the chart. It checks the parts picked in
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**Components** (against the ones picked in **Against**, when there are any), else every
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component, or the pairs of the design's contact sets (a choice beside the button once it has any).
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`motion.plot {study, joints?, occurrence?, point?, samples?, duration?}` answers the same
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numbers: for each joint value its `value`, `velocity` and `acceleration` per sample (with their
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units), and for a point its `position`, `velocity` and `acceleration` vectors, `speed` and
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`acceleration_norm`. The study plays as `motion.play` places it (closed loops follow, contact sets
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stop it), each sample from the one before, on a copy: the design is not changed. Velocities and
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accelerations are finite differences between samples, central inside and one-sided at the ends,
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so they are as smooth as the samples are dense (up to 1000, one per step by default). Angles are
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unwrapped, so a joint that turns on past half a turn keeps counting.
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`motion.interference {study, occurrences?, against?, contact_sets?, samples?}` answers each
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colliding pair with its `first_step`, `last_step`, the `steps` ranges where they overlap, how
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deep (`depth_mm`, the deepest at `deepest_step`) and their shared `volume_mm3` there. It plays
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the study as `motion.play` does, but contact sets don't stop it, and parts are tested at the
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samples only: a part that passes right through another between two samples is missed. A check
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takes at most 256 bodies; on a large design, list the `occurrences` to check (an arm, with
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`against` the parts it must miss). When the work runs out it says `truncated` and the step it
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`checked_to`.
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**Insert Design** (`component.insert_design {path, translate?}`, on the **ASSEMBLE** panel and
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in the **File** menu) adds a component linked to another saved design, so each part can live in
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its own document. A STEP or mesh file picked there is inserted as **Insert STEP** or **Insert
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@@ -125,7 +125,7 @@ labels; `prefs:measure_axis_distances` identifies the checkbox.
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| `ui.set` | any `UiState` field (`tab`, `perspective`, `showGrid`, `dark`, …), and `hiddenBodies`, `hiddenOrigin`, `hiddenSketches`, `shownSketches`, `hiddenJoints` (whole lists; `browser.visibility` changes single items) | `dark: false` switches to the light theme |
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| `ui.view` | `view`: `front`, `back`, `top`, `bottom`, `left`, `right`, `iso`, `home`, `fit`; `animate` (bool, default false: snap) | |
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| `ui.camera` | `target?`: `[x, y, z]` (mm), `yaw?`, `pitch?`, `roll?` (radians), `distance?` (mm), `fov?`, `up?`; `fit?`: `true`, `false` or `[occurrence id or name…]` (`root`: the bodies outside every component) | the viewport's orbit camera: it looks at `target` from `distance` away; `yaw` 0 looks along +Y (from the front), `pitch` is the elevation (±π/2: straight down or up), `roll` turns the image. Fields given are set first (the others keep their values), then `fit` frames the listed occurrences (or everything), keeping the direction. The reply, passed back, sets the same view again, so a framing can be stored and replayed. `fov` and `up` follow the perspective setting (`ui.set`) and the up axis preference (`ui.prefs`) and can't change here; a refused field changes nothing |
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| `ui.start` | `command`, `params?` | like a toolbar click: starts the sketch tool or dialog for the command. `params` sets what the dialog opens on, and nothing runs until OK: `joint.drive` takes `joint` (id or name; without it, the joint picked in the browser, else the first joint that moves) and `values` (numbers in degrees or millimetres, or expressions). A command that takes no params is refused before it starts; a param the dialog doesn't take is refused and the dialog closes |
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| `ui.start` | `command`, `params?` | like a toolbar click: starts the sketch tool or dialog for the command. `params` sets what the dialog opens on, and nothing runs until OK: `joint.drive` takes `joint` (id or name; without it, the joint picked in the browser, else the first joint that moves) and `values` (numbers in degrees or millimetres, or expressions); `motion.study` takes `study` (id or name), which opens that study to edit and chart. A command that takes no params is refused before it starts; a param the dialog doesn't take is refused and the dialog closes |
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| `ui.click` | `x`, `y` (screen points), `button?`: left/right/middle, `shift?`, `ctrl?`, `double?` | real pointer input |
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| `ui.move` | `x`, `y`, `shift?`, `alt?`, `ctrl?`, `cmd?` | pointer movement without a button; modifiers apply until the next synthetic move/click; a move with omitted modifiers releases them. With `nav: "touchpad"`, Shift pans and Alt/Option orbits. |
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| `ui.drag` | `x0`, `y0`, `x1`, `y1`, `button?`, `shift?`, `ctrl?`, `steps?`, `hold?`, `hold_end?` | press, move, release; a left drag on the model is a box selection (left to right: window, right to left: crossing); with OpenSCAD navigation, plain left-drag on empty space orbits, Shift+left-drag box-selects, and drags starting on sketch geometry edit it; `hold` keeps the button down that many frames first (a right press-and-hold opens the marking menu, releasing over a direction picks it), `hold_end` that many frames at the end (a sketch drag shows its snap) |
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