Restore minimal view-cube turns and drag-to-orbit
Recover N3MI-DG's TOP/BOTTOM heading and drag-to-orbit contributions from PR #101, adapted to the existing 14-target cube. Add Y-up/Z-up regressions, navigation ownership and dialog blocking coverage. Original heading commit:c28e780f52Original orbit commit:f30b30be6eSource: https://github.com/bherbruck/solvecraft/pull/101 Co-authored-by: N3MI-DG <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -15,8 +15,10 @@
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- **Viewport.** Click to select, Shift or Ctrl to add, drag for a window or crossing box. The
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wheel zooms at the cursor, the middle button pans and Shift+middle orbits (the mouse preset in
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Preferences switches to SolidWorks or Inventor style). The view cube and the navigation bar
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change the view: a cube face turns to its standard view, a chamfered corner to that corner's
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iso view, and the house goes home. Right-click for the marking menu: eight commands around the cursor, plus a
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change the view: a cube face turns to look straight at it (TOP and BOTTOM keep the nearest
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quarter-turn heading), a chamfered corner to that corner's
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iso view, and the house goes home. Drag the cube to orbit around the view centre.
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Right-click for the marking menu: eight commands around the cursor, plus a
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menu for whatever is under it.
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- **Dialogs** dock on the right with a live preview. Most features also show drag handles and a
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value box in the viewport.
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