* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287) A viewing preference that sets how finely the viewport tessellates curved faces and edges: chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used. Bodies keep a display plan per level, so switching is a re-plan the first time and instant after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged. Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that level, so silhouettes and edges get finer with the faces and a highlight still lies on the displayed triangles. The preference is saved with the others, set over the control channel (`ui.prefs` `display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL [--edit NAME EXPR]` times the plans at a level and after a parameter edit. Co-Authored-By: Claude Opus 5.5 <[email protected]> * Highlighted edges follow the display quality too Co-Authored-By: Claude Opus 5.5 <[email protected]> --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -49,6 +49,12 @@
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"ui.animation": "Animation",
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"ui.animation_speed": "Animationsgeschwindigkeit",
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"ui.anti_aliasing": "Kantenglättung",
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"ui.display_quality": "Darstellungsqualität",
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"ui.display_quality_coarse": "Grob",
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"ui.display_quality_normal": "Normal",
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"ui.display_quality_fine": "Fein",
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"ui.display_quality_ultra": "Ultra",
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"settings.display_quality_note": "Feinere Stufen zeigen gekrümmte Flächen und Kanten glatter und brauchen länger zum Vernetzen. Nur die Ansicht ändert sich, nie das Design oder Exporte.",
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"ui.apply": "Anwenden",
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"ui.arc": "Kreisbogen",
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"ui.assemble": "Zusammenbau",
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@@ -327,6 +327,12 @@
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"ui.animation": "Animation",
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"ui.animation_speed": "Animation speed",
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"ui.anti_aliasing": "Anti-aliasing",
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"ui.display_quality": "Display quality",
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"ui.display_quality_coarse": "Coarse",
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"ui.display_quality_normal": "Normal",
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"ui.display_quality_fine": "Fine",
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"ui.display_quality_ultra": "Ultra",
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"settings.display_quality_note": "Finer levels draw curved faces and edges smoother and take longer to mesh. Only the viewport changes, never the design or exports.",
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"ui.apply": "Apply",
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"ui.arc": "Arc",
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"ui.assemble": "Assemble",
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@@ -327,6 +327,12 @@
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"ui.animation": "アニメーション",
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"ui.animation_speed": "アニメーション速度",
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"ui.anti_aliasing": "アンチエイリアス",
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"ui.display_quality": "表示品質",
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"ui.display_quality_coarse": "粗い",
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"ui.display_quality_normal": "標準",
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"ui.display_quality_fine": "細かい",
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"ui.display_quality_ultra": "最高",
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"settings.display_quality_note": "細かいほど曲面とエッジが滑らかに表示されますが、メッシュの生成に時間がかかります。変わるのはビューポートだけで、設計やエクスポートは変わりません。",
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"ui.apply": "適用",
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"ui.arc": "円弧",
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"ui.assemble": "アセンブリ",
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@@ -49,6 +49,12 @@
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"ui.animation": "애니메이션",
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"ui.animation_speed": "애니메이션 속도",
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"ui.anti_aliasing": "안티앨리어싱",
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"ui.display_quality": "표시 품질",
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"ui.display_quality_coarse": "거침",
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"ui.display_quality_normal": "보통",
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"ui.display_quality_fine": "세밀",
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"ui.display_quality_ultra": "최고",
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"settings.display_quality_note": "세밀할수록 곡면과 모서리가 더 매끄럽게 표시되지만 메시 생성 시간이 늘어납니다. 뷰포트만 바뀌며 설계나 내보내기는 바뀌지 않습니다.",
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"ui.apply": "적용",
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"ui.arc": "호",
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"ui.assemble": "조립",
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@@ -326,6 +326,12 @@
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"ui.animation": "动画",
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"ui.animation_speed": "动画速度",
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"ui.anti_aliasing": "抗锯齿",
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"ui.display_quality": "显示质量",
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"ui.display_quality_coarse": "粗糙",
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"ui.display_quality_normal": "标准",
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"ui.display_quality_fine": "精细",
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"ui.display_quality_ultra": "极高",
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"settings.display_quality_note": "级别越精细,曲面和边显示越平滑,但网格生成耗时更长。只影响视口,不影响设计或导出。",
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"ui.apply": "应用",
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"ui.arc": "圆弧",
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"ui.assemble": "装配",
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