Web app: 3D mouse navigation through the Gamepad API (#1473)

The web app reads a 3D mouse through the Gamepad API and drives the camera through navigation::device, so it follows each page's navigation capabilities (#1336).

Co-authored-by: CamWight <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
authored and GitHub committed 2026-10-15 18:42:44 -04:00
1 parent b44ada89e5
commit a519f3cf74
18 files changed
+922 -243

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+1 -1
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@@ -29,5 +29,5 @@ web-sys = { version = "0.3", features = [
"Window", "Document", "Element", "HtmlElement", "HtmlCanvasElement", "Location", "Navigator", "StorageManager",
"FileSystemHandle", "FileSystemDirectoryHandle", "FileSystemFileHandle", "FileSystemGetFileOptions", "FileSystemWritableFileStream",
"WritableStream", "File", "FileList", "Blob", "BlobPropertyBag", "Url", "HtmlAnchorElement", "HtmlInputElement", "Storage",
"BeforeUnloadEvent", "Event", "EventTarget", "Response", "MediaQueryList",
"BeforeUnloadEvent", "Event", "EventTarget", "Response", "MediaQueryList", "Gamepad",
] }
+9 -1
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@@ -10,6 +10,8 @@
mod files;
#[cfg(target_arch = "wasm32")]
mod install;
#[cfg(any(target_arch = "wasm32", test))]
mod space_mouse;
#[cfg(target_arch = "wasm32")]
mod web {
@@ -21,6 +23,7 @@ mod web {
use wasm_bindgen::JsCast as _;
use crate::files::{self, Files, Intent};
use crate::space_mouse::SpaceMouse;
const CANVAS_ID: &str = "solidcraft_canvas";
const LOADING_ID: &str = "solidcraft_loading";
@@ -67,6 +70,7 @@ mod web {
/// On-demand CJK font: fetched only when a CJK language is selected.
font: solidcraft_ui_egui::fonts::CjkFontLoader,
font_result: FontLoadResult,
space_mouse: SpaceMouse,
}
impl Shell {
@@ -382,11 +386,14 @@ mod web {
fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
self.tick_font(ctx);
self.app.logic(ctx);
self.space_mouse.logic(&mut self.app, ctx);
self.files_tick(ctx);
UNSAVED.with(|u| u.set(solidcraft_ui_egui::documents::any_dirty(&self.app)));
}
fn raw_input_hook(&mut self, _ctx: &egui::Context, raw: &mut egui::RawInput) {
fn raw_input_hook(&mut self, ctx: &egui::Context, raw: &mut egui::RawInput) {
files::take_drops(&self.files, raw);
// Before the app's own hook, which adds the control channel's events.
self.space_mouse.raw_input_hook(ctx, self.app.preferences.space_mouse_enabled, raw);
self.app.raw_input_hook(raw);
}
fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
@@ -516,6 +523,7 @@ mod web {
recents_synced: false,
font: Default::default(),
font_result: Rc::new(std::cell::RefCell::new(None)),
space_mouse: SpaceMouse::default(),
}))
}),
)
+351
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@@ -0,0 +1,351 @@
//! The 3D mouse in the browser (#1336), through the Gamepad API.
//!
//! Chromium browsers list a 3Dconnexion device itself, with its six axes scaled to -1..1 from the
//! device's ±350. Firefox lists only joysticks and gamepads (a 3D mouse is a HID multi-axis
//! controller), but 3DxWare's virtual joystick carries the same six axes once 3DxWare's profile
//! for Firefox sends them there. Both come in the device's own order and signs, so the shared
//! navigation takes them with 3DxWare's object-mode mapping, as the Linux app does without a
//! profile.
use solidcraft_ui_egui::space_mouse::{Axes, FULL_SCALE};
/// Seconds after the cap last moved that wheel events are still taken for 3DxWare's: one can be
/// queued just before the cap stops and only reach the next frame.
const WHEEL_QUIET_S: f64 = 0.15;
/// Logitech's vendor id, which older 3Dconnexion devices carry, and those devices' product ids
/// (usb.ids). Logitech's own gamepads and wheels carry the same vendor id.
const LOGITECH: u16 = 0x046d;
const LOGITECH_3D_MICE: [u16; 11] = [0xc603, 0xc605, 0xc606, 0xc621, 0xc623, 0xc625, 0xc626, 0xc627, 0xc628, 0xc629, 0xc62b];
/// 3Dconnexion's own vendor id. The browser lists only its 3D mice as gamepads: its mice, and the
/// mouse side of its receivers, are not gamepads.
const THREEDCONNEXION: u16 = 0x256f;
/// 3DxWare's virtual joystick.
const VIRTUAL_JOYSTICK: (u16, u16) = (0xbeef, 0x046d);
/// What a gamepad the browser lists is, when it is a 3D mouse. A device is read before the
/// joystick: in a Chromium browser both are listed, and the joystick stays at rest.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub enum Source {
Device,
VirtualJoystick,
}
/// The vendor and product ids in a gamepad's id: `Name (Vendor: 046d Product: c62b)` in Chromium
/// browsers, `046d-c62b-Name` in Firefox.
fn vendor_product(id: &str) -> Option<(u16, u16)> {
fn hex(digits: &str) -> Option<u16> {
if (1..=4).contains(&digits.len()) && digits.bytes().all(|b| b.is_ascii_hexdigit()) { u16::from_str_radix(digits, 16).ok() } else { None }
}
if let Some((_, ids)) = id.rsplit_once("Vendor: ") {
let (vendor, rest) = ids.split_once(" Product: ")?;
let product = rest.split(|c: char| !c.is_ascii_hexdigit()).next()?;
return Some((hex(vendor)?, hex(product)?));
}
let mut parts = id.splitn(3, '-');
let (vendor, product, _name) = (parts.next()?, parts.next()?, parts.next()?);
Some((hex(vendor)?, hex(product)?))
}
/// Whether a gamepad is a 3D mouse, from the id the browser gives it.
pub fn source(id: &str) -> Option<Source> {
match vendor_product(id)? {
VIRTUAL_JOYSTICK => Some(Source::VirtualJoystick),
(THREEDCONNEXION, _) => Some(Source::Device),
(LOGITECH, product) if LOGITECH_3D_MICE.contains(&product) => Some(Source::Device),
_ => None,
}
}
/// The six axes in the device's raw units, from a gamepad's axes (-1..1). Fewer than six: not a
/// 3D mouse. A value that isn't a number reads as rest.
pub fn axes(values: &[f64]) -> Option<Axes> {
let raw = |i: usize| values.get(i).map(|&v| if v.is_finite() { (v.clamp(-1.0, 1.0) * f64::from(FULL_SCALE)).round() as i16 } else { 0 });
Some(Axes { translation: [raw(0)?, raw(1)?, raw(2)?], rotation: [raw(3)?, raw(4)?, raw(5)?] })
}
/// The 3D mouse to read among the ones listed: the first device, else the first joystick.
pub fn choose(found: impl IntoIterator<Item = (Source, Axes)>) -> Option<Axes> {
found.into_iter().min_by_key(|(source, _)| *source).map(|(_, axes)| axes)
}
/// 3DxWare turns the cap's motion into mouse-wheel turns in a browser (its zoom emulation). The
/// app reads the cap itself, so those are dropped: wheel events while the cap is moving and for
/// [`WHEEL_QUIET_S`] after. 3DxWare sends them only well past the dead zone (from about a third
/// of full deflection), never at rest, so a wheel turn with the cap at rest is the user's.
#[derive(Debug, Default)]
pub struct WheelGuard {
moved_at: Option<f64>,
}
impl WheelGuard {
/// Takes this frame's reading (`now` in seconds) and drops the frame's wheel events if they
/// are 3DxWare's.
pub fn filter(&mut self, moving: bool, now: f64, events: &mut Vec<egui::Event>) {
if moving {
self.moved_at = Some(now);
}
let recent = self.moved_at.is_some_and(|at| (0.0..=WHEEL_QUIET_S).contains(&(now - at)));
if recent {
events.retain(|e| !matches!(e, egui::Event::MouseWheel { .. } | egui::Event::Zoom(_)));
}
}
}
#[cfg(target_arch = "wasm32")]
pub use browser::SpaceMouse;
#[cfg(target_arch = "wasm32")]
mod browser {
use std::cell::Cell;
use std::rc::Rc;
use solidcraft_ui_egui::SolveApp;
use solidcraft_ui_egui::space_mouse::{Axes, DriverMapping, navigate_frame};
use wasm_bindgen::JsCast as _;
use wasm_bindgen::closure::Closure;
use super::{WheelGuard, axes, choose, source};
/// How often the page looks for the cap starting to move while nothing else redraws.
const WAKE_MS: i32 = 50;
/// The 3D mouse the browser lists, if any.
fn read() -> Option<Axes> {
let pads = web_sys::window()?.navigator().get_gamepads().ok()?;
choose(pads.iter().filter_map(|pad| {
let pad = pad.dyn_into::<web_sys::Gamepad>().ok().filter(web_sys::Gamepad::connected)?;
let source = source(&pad.id())?;
let values: Vec<f64> = pad.axes().iter().map(|v| v.as_f64().unwrap_or(f64::NAN)).collect();
Some((source, axes(&values)?))
}))
}
/// Reads the 3D mouse once per frame and moves the view with it.
#[derive(Default)]
pub struct SpaceMouse {
axes: Axes,
/// The previous frame's time and the step since it (seconds).
last: Option<f64>,
seconds: f64,
wheel: WheelGuard,
/// Listening for gamepads (from the first frame with navigation on).
listening: bool,
/// The timer that wakes the app when the cap starts moving runs (from when a 3D mouse
/// is first listed).
waking: bool,
/// Navigation is on (the waker reads it).
enabled: Rc<Cell<bool>>,
}
impl SpaceMouse {
/// At the start of a frame: reads the cap and drops 3DxWare's emulated wheel from the
/// frame's input, before the app sees it.
pub fn raw_input_hook(&mut self, ctx: &egui::Context, enabled: bool, raw: &mut egui::RawInput) {
let now = raw.time.unwrap_or_else(|| js_sys::Date::now() / 1000.0);
self.seconds = self.last.map_or(0.0, |last| now - last);
self.last = Some(now);
self.enabled.set(enabled);
self.axes = Axes::default();
if !enabled {
return;
}
if !self.listening {
self.listening = true;
listen(ctx);
}
let reading = read();
if reading.is_some() && !self.waking {
self.waking = wake(ctx, &self.enabled);
}
// Inside the dead zone is rest: a cap resting just off zero doesn't keep redrawing.
self.axes = reading.filter(|axes| axes.moving()).unwrap_or_default();
self.wheel.filter(self.axes.moving(), now, &mut raw.events);
}
pub fn logic(&self, app: &mut SolveApp, ctx: &egui::Context) {
navigate_frame(app, ctx, DriverMapping::object_mode(), self.axes, self.seconds);
}
}
/// A 3D mouse is listed only once it has been moved on the page: redraw then, so the frame
/// finds it without waiting for the pointer.
fn listen(ctx: &egui::Context) {
let Some(window) = web_sys::window() else { return };
let ctx = ctx.clone();
let on_connect = Closure::<dyn FnMut()>::new(move || ctx.request_repaint());
let _ = window.add_event_listener_with_callback("gamepadconnected", on_connect.as_ref().unchecked_ref());
// The listener lives as long as the page.
on_connect.forget();
}
/// The browser sends no event when a gamepad moves, so a timer looks while the app is idle and
/// redraws when the cap starts moving; the frames that follow keep going on their own.
fn wake(ctx: &egui::Context, enabled: &Rc<Cell<bool>>) -> bool {
let Some(window) = web_sys::window() else { return false };
let (ctx, enabled) = (ctx.clone(), Rc::clone(enabled));
let tick = Closure::<dyn FnMut()>::new(move || {
if enabled.get() && read().is_some_and(Axes::moving) {
ctx.request_repaint();
}
});
let started = window.set_interval_with_callback_and_timeout_and_arguments_0(tick.as_ref().unchecked_ref(), WAKE_MS).is_ok();
// The timer lives as long as the page.
tick.forget();
started
}
}
#[cfg(test)]
mod tests {
use super::*;
fn wheel(dy: f32) -> egui::Event {
egui::Event::MouseWheel {
unit: egui::MouseWheelUnit::Point,
delta: egui::vec2(0.0, dy),
modifiers: egui::Modifiers::NONE,
phase: egui::TouchPhase::Move,
}
}
fn other() -> egui::Event {
egui::Event::PointerMoved(egui::pos2(1.0, 2.0))
}
#[test]
fn recognises_3d_mice_in_each_browsers_ids() {
// As Edge and Firefox list them (Windows 11, SpaceMouse Pro, 3DxWare 10).
assert_eq!(source("SpaceMouse Pro (Vendor: 046d Product: c62b)"), Some(Source::Device));
assert_eq!(source("Unknown Gamepad (Vendor: beef Product: 046d)"), Some(Source::VirtualJoystick));
assert_eq!(source("beef-046d-Unknown Gamepad"), Some(Source::VirtualJoystick));
// 3Dconnexion's own vendor id, any product; the older devices under Logitech's.
assert_eq!(source("SpaceMouse Compact (Vendor: 256f Product: c635)"), Some(Source::Device));
assert_eq!(source("256f-c652-3Dconnexion Universal Receiver"), Some(Source::Device));
assert_eq!(source("46d-c626-SpaceNavigator"), Some(Source::Device));
assert_eq!(source("SpaceNavigator (STANDARD GAMEPAD Vendor: 046d Product: c626)"), Some(Source::Device));
for product in LOGITECH_3D_MICE {
assert_eq!(source(&format!("x (Vendor: 046d Product: {product:04x})")), Some(Source::Device));
assert_eq!(source(&format!("046d-{product:04X}-x")), Some(Source::Device));
}
}
#[test]
fn gamepads_and_other_logitech_devices_are_not_3d_mice() {
for id in [
"Logitech Dual Action (STANDARD GAMEPAD Vendor: 046d Product: c216)",
"046d-c21d-Logitech Gamepad F310",
"G29 Driving Force Racing Wheel (Vendor: 046d Product: c24f)",
"046d-c215-Logitech Extreme 3D",
"NuLOOQ navigator (Vendor: 046d Product: c640)",
"Xbox 360 Controller (XInput STANDARD GAMEPAD)",
"45e-28e-Xbox 360 Wired Controller",
"beef-046e-Unknown Gamepad",
"beee-046d-Unknown Gamepad",
"",
"-",
"--",
"256f-",
"256f-c635",
"Vendor: 256f",
"Vendor: 256f Product: ",
"x (Vendor: 256fff Product: c635)",
"x (Vendor: zz6f Product: c635)",
"12345-c635-x",
"256f--x",
"SpaceMouse Pro",
] {
assert_eq!(source(id), None, "{id:?}");
}
}
#[test]
fn ids_never_panic() {
// Hostile and odd ids: multi-byte text around the markers, markers repeated or cut short.
for id in [
"Vendor: é Product: ü",
"Vendor: Vendor: 256f Product: c635)",
"é-ü-ö",
"Ⅰ (Vendor: 256f Product: c6Ⅰ)",
"\u{0}-\u{0}-\u{0}",
"Vendor: 256f Product: c635 Vendor: ",
] {
let _ = source(id);
}
let mut seed = 0x2545_f491_4f6c_dd1d_u64;
let alphabet: Vec<char> = "0123456789abcdefABCDEF- ():VendorProductéⅠ\u{0}".chars().collect();
for _ in 0..20_000 {
let len = (seed % 40) as usize;
let id: String = (0..len)
.map(|_| {
seed ^= seed << 13;
seed ^= seed >> 7;
seed ^= seed << 17;
alphabet[(seed % alphabet.len() as u64) as usize]
})
.collect();
if let Some(Source::Device) = source(&id) {
let (vendor, product) = vendor_product(&id).expect("recognised ids have both");
assert!(vendor == THREEDCONNEXION || (vendor == LOGITECH && LOGITECH_3D_MICE.contains(&product)), "{id:?}");
}
}
}
#[test]
fn gamepad_axes_are_the_devices_raw_units() {
// Full deflection is the desktop's 350, and the browser's scale keeps the device's steps.
let axes = axes(&[1.0, -1.0, 0.5, -0.5, 2.0 / 700.0, 0.0]).expect("six axes");
assert_eq!(axes, Axes { translation: [350, -350, 175], rotation: [-175, 1, 0] });
for raw in -350_i16..=350 {
let value = f64::from(raw) / 350.0;
assert_eq!(super::axes(&[value; 6]).map(|a| a.translation[0]), Some(raw));
}
// Past full deflection is full deflection; anything that isn't a number is rest.
let hostile = super::axes(&[f64::NAN, f64::INFINITY, f64::NEG_INFINITY, 1e300, -1e300, f64::MIN_POSITIVE]).expect("six axes");
assert_eq!(hostile, Axes { translation: [0, 0, 0], rotation: [350, -350, 0] });
// A gamepad with fewer than six axes is not a 3D mouse; extra axes are ignored.
assert_eq!(super::axes(&[1.0; 5]), None);
assert_eq!(super::axes(&[]), None);
assert_eq!(super::axes(&[0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0]), Some(Axes::default()));
}
#[test]
fn a_device_is_read_before_the_virtual_joystick() {
let moving = Axes { translation: [100, 0, 0], rotation: [0; 3] };
let other = Axes { translation: [0, 200, 0], rotation: [0; 3] };
assert_eq!(choose([(Source::VirtualJoystick, other), (Source::Device, moving)]), Some(moving));
assert_eq!(choose([(Source::Device, moving), (Source::VirtualJoystick, other)]), Some(moving));
assert_eq!(choose([(Source::VirtualJoystick, other)]), Some(other));
// Two devices: the first listed.
assert_eq!(choose([(Source::Device, moving), (Source::Device, other)]), Some(moving));
assert_eq!(choose([]), None);
}
#[test]
fn wheel_turns_are_dropped_while_the_cap_moves_and_kept_at_rest() {
let mut guard = WheelGuard::default();
// At rest, the wheel is the user's.
let mut events = vec![wheel(100.0), other()];
guard.filter(false, 10.0, &mut events);
assert_eq!(events.len(), 2);
// Moving: 3DxWare's wheel (and a pinch zoom) goes; everything else stays.
let mut events = vec![wheel(-100.0), other(), egui::Event::Zoom(1.1), wheel(100.0)];
guard.filter(true, 11.0, &mut events);
assert_eq!(events, vec![other()]);
// Just after the cap stops, a queued one still goes.
let mut events = vec![wheel(100.0)];
guard.filter(false, 11.0 + WHEEL_QUIET_S - 0.01, &mut events);
assert!(events.is_empty());
// Later, the wheel is the user's again.
let mut events = vec![wheel(100.0)];
guard.filter(false, 11.0 + WHEEL_QUIET_S + 0.01, &mut events);
assert_eq!(events.len(), 1);
// A clock that goes back never swallows the user's wheel.
let mut events = vec![wheel(100.0)];
guard.filter(false, 5.0, &mut events);
assert_eq!(events.len(), 1);
let mut events = vec![wheel(100.0)];
guard.filter(false, f64::NAN, &mut events);
assert_eq!(events.len(), 1);
}
}
+42 -224
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@@ -15,79 +15,18 @@ use hid_descriptor::Layout;
use hidapi::{DeviceInfo, HidApi};
use quick_xml::Reader;
use quick_xml::events::Event;
use solidcraft_engine::render::Camera;
use solidcraft_ui_egui::SolveApp;
use solidcraft_ui_egui::space_mouse::{Axes, AxisRule, DriverMapping, navigate_frame};
const STALE_AFTER: Duration = Duration::from_millis(150);
const RETRY_AFTER: Duration = Duration::from_secs(2);
const MAX_PROFILE_BYTES: u64 = 1024 * 1024;
#[derive(Clone, Copy, Debug, Default, PartialEq)]
struct Axes {
translation: [i16; 3],
rotation: [i16; 3],
}
#[derive(Clone, Copy, Debug, PartialEq)]
struct AxisRule {
output: usize,
enabled: bool,
reversed: bool,
scale: f64,
}
#[derive(Clone, Copy, Debug, PartialEq)]
struct DriverMapping {
axes: [AxisRule; 6],
overall_scale: f64,
}
impl Default for DriverMapping {
fn default() -> Self {
Self { axes: std::array::from_fn(|output| AxisRule { output, enabled: true, reversed: false, scale: 1.0 }), overall_scale: 1.0 }
}
}
impl DriverMapping {
/// The mapping used when no 3DxWare profile is found. On Linux there is no 3DxWare, so it is
/// what the driver applies by default in object mode (#1172): the physical Ry and Rz swapped
/// and reversed, so a tilt left/right rolls and a twist spins. Elsewhere the driver writes a
/// profile, and the raw axes are used until it does.
fn without_profile() -> Self {
let mut mapping = Self::default();
if cfg!(target_os = "linux") {
mapping.axes[4] = AxisRule { output: 5, enabled: true, reversed: true, scale: 1.0 };
mapping.axes[5] = AxisRule { output: 4, enabled: true, reversed: true, scale: 1.0 };
}
mapping
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq)]
struct Motion {
translation: [f64; 3],
rotation: [f64; 3],
}
impl DriverMapping {
fn apply(self, axes: Axes) -> Motion {
let raw = [
normalized(axes.translation[0]),
normalized(axes.translation[1]),
normalized(axes.translation[2]),
normalized(axes.rotation[0]),
normalized(axes.rotation[1]),
normalized(axes.rotation[2]),
];
let mut logical = [0.0; 6];
for (input, rule) in self.axes.iter().enumerate() {
if rule.enabled {
let sign = if rule.reversed { -1.0 } else { 1.0 };
logical[rule.output] = raw[input] * sign * rule.scale * self.overall_scale;
}
}
Motion { translation: [logical[0], logical[1], logical[2]], rotation: [logical[3], logical[4], logical[5]] }
}
/// The mapping used when no 3DxWare profile is found. On Linux there is no 3DxWare, so it is what
/// the driver applies by default in object mode (#1172). Elsewhere the driver writes a profile,
/// and the raw axes are used until it does.
fn without_profile() -> DriverMapping {
if cfg!(target_os = "linux") { DriverMapping::object_mode() } else { DriverMapping::default() }
}
#[derive(Clone, Copy, Debug, Default)]
@@ -392,87 +331,38 @@ impl SpaceMouse {
if let Err(error) = std::thread::Builder::new().name("solidcraft-3d-mouse".into()).spawn(move || reader(worker_ctx, worker_state)) {
log::warn!("3D mouse: reader could not start: {error}");
}
Self {
shared,
last_frame: now,
driver_mapping: load_driver_mapping().unwrap_or_else(DriverMapping::without_profile),
mapping_checked_at: now,
}
Self { shared, last_frame: now, driver_mapping: load_driver_mapping().unwrap_or_else(without_profile), mapping_checked_at: now }
}
pub fn tick(&mut self, app: &mut SolveApp, ctx: &Context) {
let now = Instant::now();
let seconds = now.duration_since(self.last_frame).as_secs_f64().min(0.05);
let seconds = now.duration_since(self.last_frame).as_secs_f64();
self.last_frame = now;
if now.duration_since(self.mapping_checked_at) >= RETRY_AFTER {
let updated = load_driver_mapping().unwrap_or_else(DriverMapping::without_profile);
let updated = load_driver_mapping().unwrap_or_else(without_profile);
if updated != self.driver_mapping {
log::info!("3D mouse: applying updated 3DxWare axis profile");
self.driver_mapping = updated;
}
self.mapping_checked_at = now;
}
if !app.preferences.space_mouse_enabled || app.home.open {
return;
}
let axes = match self.shared.lock() {
Ok(reading) => reading.current(now),
Err(_) => return,
};
if axes == Axes::default() {
return;
}
let speed = f64::from(app.preferences.space_mouse_speed);
if !speed.is_finite() {
return;
}
app.begin_external_navigation();
let height = app.viewport.rect.map_or(600.0, |rect| f64::from(rect.height().max(1.0)));
navigate(
&mut app.cam,
self.driver_mapping.apply(axes),
seconds * speed.clamp(0.1, 5.0),
height,
app.session.active_sketch.is_some(),
app.preferences.zoom_reverse,
);
ctx.request_repaint_after(Duration::from_millis(16));
}
}
/// A small dead zone avoids drift at rest. A full cap deflection takes roughly one viewport
/// per second to pan and about two radians per second to turn, independent of frame rate.
fn normalized(value: i16) -> f64 {
let v = f64::from(value);
if v.abs() <= 20.0 { 0.0 } else { v.signum() * ((v.abs() - 20.0) / 330.0).min(1.0) }
}
fn navigate(cam: &mut Camera, motion: Motion, seconds: f64, height: f64, sketch: bool, reverse_zoom: bool) {
if !(seconds > 0.0) || !seconds.is_finite() {
return;
}
let [x, y, z] = motion.translation;
let [rx, ry, rz] = motion.rotation;
// Logical 3DxWare coordinates are X = left/right, Y = zoom and Z = up/down. The user's
// profile above can swap the physical forward/back and up/down axes before they reach here.
cam.pan(x * height * 0.6 * seconds, z * height * 0.6 * seconds, height);
let zoom_sign = if reverse_zoom { -1.0 } else { 1.0 };
cam.zoom_at((-y * zoom_sign * 1.5 * seconds).exp(), None);
if !sketch {
// These are logical 3DxWare coordinates after the profile mapping above: Rx is Tilt,
// Ry is Roll and Rz is Spin. The KMJ profile swaps physical Ry/Rz for the selected
// navigation mode, so swapping them again here would make Roll behave like Spin.
cam.orbit(ry * 250.0 * seconds, rx * 250.0 * seconds);
cam.roll_by(rz * 2.0 * seconds);
navigate_frame(app, ctx, self.driver_mapping, axes, seconds);
}
}
#[cfg(test)]
mod tests {
use super::*;
use solidcraft_ui_egui::space_mouse::{DeviceMotion, Motion};
fn raw(axes: Axes) -> Motion {
DriverMapping::default().apply(axes)
/// The logical axes a reading reaches. Logical Rz rolls the view and logical Ry turns it about
/// its vertical (`navigation::device_camera` in solidcraft-ui-egui, tested there).
fn rotation(mapping: DriverMapping, rotation: [i16; 3]) -> [f64; 3] {
mapping.apply(Axes { translation: [0; 3], rotation }).rotation
}
#[test]
@@ -519,69 +409,6 @@ mod tests {
assert_eq!(reading.current(now), Axes { translation: [1, 2, 3], rotation: [4, 5, 6] });
}
#[test]
fn six_axes_move_the_camera_and_sketches_keep_their_orientation() {
let mut cam = Camera::default();
let before = cam;
navigate(&mut cam, raw(Axes { translation: [350, 350, 350], rotation: [350, 350, 350] }), 0.02, 600.0, false, false);
assert_ne!(cam.target, before.target);
assert!(cam.distance < before.distance);
assert_ne!(cam.yaw, before.yaw);
assert_ne!(cam.pitch, before.pitch);
assert_ne!(cam.roll, before.roll);
let orientation = (cam.yaw, cam.pitch, cam.roll);
navigate(&mut cam, raw(Axes { translation: [350, 0, 0], rotation: [350, 350, 350] }), 0.02, 600.0, true, false);
assert_eq!((cam.yaw, cam.pitch, cam.roll), orientation);
assert!(cam.is_valid());
}
#[test]
fn individual_axes_have_physical_spacemouse_meaning() {
let before = Camera::default();
let mut slide = before;
navigate(&mut slide, raw(Axes { translation: [350, 0, 0], rotation: [0; 3] }), 0.02, 600.0, false, false);
assert_ne!(slide.target, before.target);
assert_eq!(slide.distance, before.distance);
let mut push = before;
navigate(&mut push, raw(Axes { translation: [0, 350, 0], rotation: [0; 3] }), 0.02, 600.0, false, false);
assert_eq!(push.target, before.target);
assert!(push.distance < before.distance);
let mut lift = before;
navigate(&mut lift, raw(Axes { translation: [0, 0, 350], rotation: [0; 3] }), 0.02, 600.0, false, false);
assert_ne!(lift.target, before.target);
assert_eq!(lift.distance, before.distance);
let mut tilt = before;
navigate(&mut tilt, raw(Axes { translation: [0; 3], rotation: [350, 0, 0] }), 0.02, 600.0, false, false);
assert_eq!((tilt.yaw, tilt.roll), (before.yaw, before.roll));
assert_ne!(tilt.pitch, before.pitch);
let mut roll = before;
navigate(&mut roll, raw(Axes { translation: [0; 3], rotation: [0, 350, 0] }), 0.02, 600.0, false, false);
assert_eq!((roll.pitch, roll.roll), (before.pitch, before.roll));
assert_ne!(roll.yaw, before.yaw);
let mut twist = before;
navigate(&mut twist, raw(Axes { translation: [0; 3], rotation: [0, 0, 350] }), 0.02, 600.0, false, false);
assert_eq!((twist.yaw, twist.pitch), (before.yaw, before.pitch));
assert_ne!(twist.roll, before.roll);
}
#[test]
fn reverse_zoom_setting_applies_to_spacemouse() {
let before = Camera::default();
let motion = raw(Axes { translation: [0, 350, 0], rotation: [0; 3] });
let mut normal = before;
navigate(&mut normal, motion, 0.02, 600.0, false, false);
let mut reversed = before;
navigate(&mut reversed, motion, 0.02, 600.0, false, true);
assert!(normal.distance < before.distance);
assert!(reversed.distance > before.distance);
}
#[test]
fn applies_3dxware_axis_swaps_and_reversals() {
let profile = br#"
@@ -615,38 +442,17 @@ mod tests {
"#;
let profile = parse_driver_mapping(object_mode).expect("valid 3DxWare profile");
if cfg!(target_os = "linux") {
assert_eq!(DriverMapping::without_profile(), profile);
assert_eq!(without_profile(), profile);
// Tilting the cap rolls the view and twisting it spins it, as with the driver.
let before = Camera::default();
let mut tilt = before;
navigate(
&mut tilt,
DriverMapping::without_profile().apply(Axes { translation: [0; 3], rotation: [0, 350, 0] }),
0.02,
600.0,
false,
false,
);
assert_eq!((tilt.yaw, tilt.pitch), (before.yaw, before.pitch));
assert_ne!(tilt.roll, before.roll);
let mut twist = before;
navigate(
&mut twist,
DriverMapping::without_profile().apply(Axes { translation: [0; 3], rotation: [0, 0, 350] }),
0.02,
600.0,
false,
false,
);
assert_ne!(twist.yaw, before.yaw);
assert_eq!(twist.roll, before.roll);
assert_eq!(rotation(without_profile(), [0, 350, 0]), [0.0, 0.0, -1.0]);
assert_eq!(rotation(without_profile(), [0, 0, 350]), [0.0, -1.0, 0.0]);
} else {
assert_eq!(DriverMapping::without_profile(), DriverMapping::default());
assert_eq!(without_profile(), DriverMapping::default());
}
}
#[test]
fn mapped_roll_and_spin_reach_distinct_camera_rotations() {
fn mapped_roll_and_spin_reach_the_roll_and_turn_axes() {
let profile = br#"
<AppCfg><Devices><Device><AxisBank>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_Ry</ActionID></Input><Output><ActionID>HIDMultiAxis_Rz</ActionID><Reversed>false</Reversed></Output></Axis>
@@ -654,16 +460,28 @@ mod tests {
</AxisBank></Device></Devices></AppCfg>
"#;
let mapping = parse_driver_mapping(profile).expect("valid 3DxWare profile");
let before = Camera::default();
// The physical roll reaches the roll axis only, and the physical spin the turn only.
assert_eq!(rotation(mapping, [0, 350, 0]), [0.0, 0.0, 1.0]);
assert_eq!(rotation(mapping, [0, 0, 350]), [0.0, -1.0, 0.0]);
}
let mut physical_roll = before;
navigate(&mut physical_roll, mapping.apply(Axes { translation: [0; 3], rotation: [0, 350, 0] }), 0.02, 600.0, false, false);
assert_eq!((physical_roll.yaw, physical_roll.pitch), (before.yaw, before.pitch));
assert_ne!(physical_roll.roll, before.roll);
let mut physical_spin = before;
navigate(&mut physical_spin, mapping.apply(Axes { translation: [0; 3], rotation: [0, 0, 350] }), 0.02, 600.0, false, false);
assert_ne!(physical_spin.yaw, before.yaw);
assert_eq!((physical_spin.pitch, physical_spin.roll), (before.pitch, before.roll));
#[test]
fn each_frame_hands_the_view_its_motion_through_the_drivers_mapping() {
// The reader's latest tilt, and a profile that makes tilt roll: the frame's motion rolls.
let now = Instant::now();
let mut reading = Reading::new(now);
reading.axes.rotation = [0, 350, 0];
let mut mouse = SpaceMouse {
shared: Arc::new(Mutex::new(reading)),
last_frame: now - Duration::from_millis(20),
driver_mapping: DriverMapping::object_mode(),
mapping_checked_at: now,
};
let mut app = SolveApp::new(solidcraft_engine::Session::default(), solidcraft_ui_egui::Services::default());
app.home.open = false;
mouse.tick(&mut app, &Context::default());
let DeviceMotion { motion, seconds } = app.viewport.device_motion.expect("the frame hands the page its motion");
assert_eq!(motion, Motion { translation: [0.0; 3], rotation: [0.0, 0.0, -1.0] });
assert!(seconds > 0.0);
}
}