Rename displayed product to SolidCraft and add header bug reporting
This commit is contained in:
1 parent
1d3048062d
commit
af536a7907
85 files changed
+442
-242
No files matched your search
@@ -14,7 +14,7 @@
|
||||
- [Plastic parts](guide/plastic.md)
|
||||
- [Import and export](guide/files.md)
|
||||
- [Keyboard shortcuts](guide/shortcuts.md)
|
||||
- [Driving SolveCraft with an AI agent (MCP)](guide/mcp.md)
|
||||
- [Driving SolidCraft with an AI agent (MCP)](guide/mcp.md)
|
||||
|
||||
# Developer guide
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Architecture
|
||||
|
||||
SolveCraft is a Cargo workspace in layers. A crate only depends on crates in lower layers, and
|
||||
SolidCraft is a Cargo workspace in layers. A crate only depends on crates in lower layers, and
|
||||
`cargo xtask layers` fails the build otherwise.
|
||||
|
||||
{{#include ../../../../README.md:architecture}}
|
||||
@@ -11,7 +11,7 @@ The web app, `apps/solvecraft-web`, is the desktop front end compiled to wasm wi
|
||||
|
||||
A few rules follow from the layering:
|
||||
|
||||
- **Only `crates/kernel` touches truck.** Everything above it sees SolveCraft's own types:
|
||||
- **Only `crates/kernel` touches truck.** Everything above it sees SolidCraft's own types:
|
||||
bodies, faces, edges, meshes and measures. See [The kernel boundary](kernel.md).
|
||||
- **The document knows nothing about commands or the UI.** `crates/doc` holds the parameters,
|
||||
the feature timeline and the component tree, and evaluates them into a model.
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
# The kernel boundary and truck
|
||||
|
||||
`crates/kernel` is SolveCraft's B-rep kernel. It wraps
|
||||
`crates/kernel` is SolidCraft's B-rep kernel. It wraps
|
||||
[truck](https://github.com/ricosjp/truck) (Apache-2.0) for topology, NURBS geometry, booleans,
|
||||
tessellation and STEP parsing, and it is the only crate allowed to use truck. Callers get
|
||||
SolveCraft types (`Body`, face and edge indices, meshes, measures) and a
|
||||
SolidCraft types (`Body`, face and edge indices, meshes, measures) and a
|
||||
`KernelError` instead of truck types and panics.
|
||||
|
||||
## `guard`
|
||||
@@ -20,7 +20,7 @@ A failing feature shows an error on the timeline; it never takes the app down.
|
||||
|
||||
## What is our own
|
||||
|
||||
truck has no fillets, chamfers, shells or face edits, so these are SolveCraft code in the
|
||||
truck has no fillets, chamfers, shells or face edits, so these are SolidCraft code in the
|
||||
kernel: constant, chord and variable-radius fillets with corner blends, chamfers, shell and
|
||||
offset, Delete Face, Split Face, Replace Face, sewing, STEP and IGES reading and writing beyond
|
||||
truck's parser, and face provenance (which input face each output face came from, for
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
A fillet stores the edges it rounds, and a sketch stores the face it sits on. If those were face
|
||||
and edge *indices*, an upstream edit that adds a face would move the fillet to the wrong edge.
|
||||
SolveCraft stores **names** instead (`crates/doc/src/naming.rs`):
|
||||
SolidCraft stores **names** instead (`crates/doc/src/naming.rs`):
|
||||
|
||||
- A face of an evaluated body is named after how it was made. A face lying on a face of the
|
||||
feature's input keeps that face's name; a face new to the feature is named by its role:
|
||||
|
||||
@@ -8,7 +8,7 @@ faded.
|
||||
|
||||
A component is placed by its **occurrences**. Paste creates another instance of the same
|
||||
component, and **Paste New** creates an independent copy. Move an occurrence with the move
|
||||
triad, then **Capture Position** to keep it or **Revert** to put it back. SolveCraft asks before
|
||||
triad, then **Capture Position** to keep it or **Revert** to put it back. SolidCraft asks before
|
||||
the next command if a move wasn't captured. **Ground** fixes an occurrence in place.
|
||||
|
||||
Paste New copies nested component definitions, sketches, feature histories and generated
|
||||
@@ -16,7 +16,7 @@ dimension parameters. Repeated child instances remain shared within the new copy
|
||||
appearances and wholly internal joints/motion records receive copied references. Design-wide
|
||||
user parameters remain shared; retained external links and omitted cross-boundary motion
|
||||
records are reported. Unsupported destructive links refuse the entire copy. See
|
||||
[individual-instance and copy details](https://github.com/bherbruck/solvecraft/blob/main/docs/occurrence-workflows.md).
|
||||
[individual-instance and copy details](https://github.com/bherbruck/solidcraft/blob/main/docs/occurrence-workflows.md).
|
||||
|
||||
**Joints** (`joint.create`, J) connect two components by joint origins that snap to faces, edges,
|
||||
circles and vertices: rigid, revolute, slider, cylindrical, pin-slot, planar and ball, with
|
||||
@@ -35,4 +35,4 @@ uses its first placement; `occurrence.properties` selects a specific instance. R
|
||||
measures the complete assembly. Volumes are summed, including overlapping bodies, rather than
|
||||
measuring their union. The same workflow is available through `component.properties` and
|
||||
`occurrence.properties`; see
|
||||
[placement and measurement details](https://github.com/bherbruck/solvecraft/blob/main/docs/assembly-properties.md).
|
||||
[placement and measurement details](https://github.com/bherbruck/solidcraft/blob/main/docs/assembly-properties.md).
|
||||
@@ -1,13 +1,17 @@
|
||||
# Getting started
|
||||
|
||||
SolidCraft keeps its compatibility names: the desktop executable is `solvecraft`, the CLI
|
||||
is `solvecraft-cli`, and saved designs remain `.solvecraft`. Published 0.2.0 and 0.2.1 packages
|
||||
were released under the SolveCraft name.
|
||||
|
||||
## Desktop
|
||||
|
||||
Download the latest build from the
|
||||
[releases page](https://github.com/bherbruck/solvecraft/releases), or build it yourself with
|
||||
[releases page](https://github.com/bherbruck/solidcraft/releases), or build it yourself with
|
||||
stable Rust (1.90 or newer):
|
||||
|
||||
```sh
|
||||
git clone https://github.com/bherbruck/solvecraft && cd solvecraft
|
||||
git clone https://github.com/bherbruck/solidcraft && cd solidcraft
|
||||
cargo run --release -p solvecraft -- --sample # opens with a sample part
|
||||
```
|
||||
|
||||
@@ -17,7 +21,7 @@ cargo run --release -p solvecraft -- --sample # opens with a sample part
|
||||
|
||||
## Web
|
||||
|
||||
The same app runs in the browser: [open SolveCraft on the web](../app/) (`?sample` opens the sample
|
||||
The same app runs in the browser: [open SolidCraft on the web](../app/) (`?sample` opens the sample
|
||||
part, `?webgl` forces WebGL2 where WebGPU is missing). Designs are saved in the browser's private
|
||||
file storage, which needs HTTPS or localhost. To build it yourself:
|
||||
|
||||
|
||||
@@ -22,4 +22,4 @@ suppressed features, physical materials and body appearances, switched with `con
|
||||
The table's Library picker selects material or appearance values. Choose **Follow material**
|
||||
to clear an appearance override. Custom looks retain their colour and opacity across
|
||||
activation, undo and save/reopen. See
|
||||
[configuration commands and examples](https://github.com/bherbruck/solvecraft/blob/main/docs/configurations.md).
|
||||
[configuration commands and examples](https://github.com/bherbruck/solidcraft/blob/main/docs/configurations.md).
|
||||
@@ -85,7 +85,7 @@ fresh link once the source is available; their stored point values are preserved
|
||||
including the origin, endpoints and circle centres. For two points, it chooses horizontal
|
||||
or vertical alignment from their current positions. Esc cancels a pending first point.
|
||||
|
||||
The solver is SolveCraft's own (damped Gauss–Newton with degree-of-freedom analysis). Constraints:
|
||||
The solver is SolidCraft's own (damped Gauss–Newton with degree-of-freedom analysis). Constraints:
|
||||
coincident, horizontal/vertical, parallel, perpendicular, tangent, equal, concentric, collinear,
|
||||
midpoint, symmetry, fix, curvature (G2) and polygon. **Sketch Dimension** (D) adds linear,
|
||||
aligned, horizontal, vertical, radius, diameter and angle dimensions. Each is a parameter
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# A tour of the window
|
||||
|
||||

|
||||

|
||||
|
||||
- **Title bar.** On Windows and Linux the application bar is the window's title bar: File, save,
|
||||
undo and redo, the start page, the theme, Help, and one tab per open design (each with its own
|
||||
@@ -16,7 +16,7 @@
|
||||
wheel zooms at the cursor, the middle button pans and right-drag orbits freely (the mouse
|
||||
preset in Preferences switches to SolidWorks or Inventor style). Hold Shift during an orbit
|
||||
to snap to the nearest standard or diagonal view; the default Shift+middle gesture also snaps.
|
||||
The axis view shows the world's X/Y/Z directions in SolveCraft's colors. Click a signed
|
||||
The axis view shows the world's X/Y/Z directions in SolidCraft's colors. Click a signed
|
||||
axis tip to look along that axis; click the aligned tip again to look from the opposite side.
|
||||
Drag the axis view to orbit around the view centre, with Shift for snapping. Top and bottom
|
||||
keep the nearest quarter-turn heading. The house and navigation bar's Home button go home.
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
# SolveCraft
|
||||
# SolidCraft
|
||||
|
||||
SolveCraft is an open-source parametric 3D CAD application written in pure Rust. It works the way
|
||||
SolidCraft is an open-source parametric 3D CAD application written in pure Rust. It works the way
|
||||
Fusion-style modellers do: sketch on a plane, constrain and dimension the sketch, turn profiles
|
||||
into solids with features on a timeline, and change a parameter to watch the whole timeline
|
||||
rebuild.
|
||||
|
||||

|
||||

|
||||
|
||||
It runs as:
|
||||
|
||||
@@ -18,15 +18,17 @@ Everything the user can do is a *command* with JSON parameters. The toolbar, the
|
||||
the CLI, the control channel and MCP all run the same commands, so anything you can click you can
|
||||
also script, test or hand to an agent.
|
||||
|
||||
SolveCraft is early. Sketching, solid modelling, parameters, components with joints, sheet metal
|
||||
SolidCraft is early. Sketching, solid modelling, parameters, components with joints, sheet metal
|
||||
and a plastic-enclosure subset work; surfaces, drawings, CAM and simulation are deferred. The
|
||||
[roadmap](https://github.com/bherbruck/solvecraft/blob/main/ROADMAP.md) has the details, and
|
||||
[roadmap](https://github.com/bherbruck/solidcraft/blob/main/ROADMAP.md) has the details, and
|
||||
[command parity](dev/parity.md) and the [Fusion oracle](dev/oracle.md) measure how far along it
|
||||
is.
|
||||
|
||||
This book has two halves: the **user guide** for people modelling with SolveCraft, and the
|
||||
Existing `.solvecraft` designs and `solvecraft-cli` commands keep their names and behavior.
|
||||
|
||||
This book has two halves: the **user guide** for people modelling with SolidCraft, and the
|
||||
**developer guide** for people working on it. The [command reference](reference/commands.md) is
|
||||
generated from the code on every build.
|
||||
|
||||
SolveCraft is licensed MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated
|
||||
SolidCraft is licensed MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated
|
||||
with Autodesk; Fusion is a trademark of Autodesk, Inc.
|
||||
Reference in new issue
Block a user