fix: join additive extrusions and merge coplanar faces
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@@ -248,6 +248,15 @@ fn boolean_whole(a: &Body, b: &Body, op: BoolOp) -> Result<Option<Body>> {
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// Prisms along one direction (plates with holes): exact, in 2D (so only the volume
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// bounds are checked).
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if let Some(Ok(r)) = crate::prism::prism_boolean(a, b, op) {
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// Slab-by-slab prism joins sew a closed solid, but leave cap and wall
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// pieces along slab boundaries. Merge those coplanar faces just as the
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// general B-rep boolean does, retaining intentional Split Face lines.
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let keep: Vec<Vec<Vec3>> = a.split_keep().iter().chain(b.split_keep()).cloned().collect();
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let r = if op == BoolOp::Union {
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r.map(|body| guard("heal prism boolean", || Body::new(crate::heal::heal_keep((*body.solid).clone(), size, &keep))).unwrap_or(body))
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} else {
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r
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};
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match &r {
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Some(body) => {
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let v = volume(body);
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+136
-2
@@ -3,6 +3,8 @@
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//! spanning the target's height, the result is the prism over the 2D boolean of their
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//! sections. Plates with holes, slots and patterns of them: exact, and immune to the mesh
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//! intersection's trouble with walls meeting along lines.
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//! Stepped extrusions (case floors and walls) use sections between every cap level, so a
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//! circular boss can meet the rim without shifting either operand off its exact plane.
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use solvecraft_geom::{Loop2, Plane, Region2, Seg2, Vec2, Vec3};
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use truck_modeling as mt;
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@@ -418,7 +420,6 @@ fn split_seg(seg: &Seg2, pts: &[Vec2], tol: f64) -> Option<Vec<Seg2>> {
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/// meets it, so the faces share their edges. `None` when a slab is empty or a curve isn't a
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/// line or an arc.
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fn sew_stack(plane: &Plane, d: Vec3, pa: &Prism, pb: &Prism, tol: f64) -> Option<Result<Body>> {
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use crate::sew::{EdgeSpec, FaceSpec, SurfSpec};
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let mut levels = vec![pa.lo, pa.hi, pb.lo, pb.hi];
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levels.sort_by(f64::total_cmp);
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levels.dedup_by(|x, y| (*x - *y).abs() < tol);
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@@ -434,6 +435,12 @@ fn sew_stack(plane: &Plane, d: Vec3, pa: &Prism, pb: &Prism, tol: f64) -> Option
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};
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slabs.push(oriented(&s));
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}
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sew_sections(plane, d, &levels, &slabs, tol)
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}
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/// Sew the exact sections between successive levels, including empty gaps.
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fn sew_sections(plane: &Plane, d: Vec3, levels: &[f64], slabs: &[Vec<Region2>], tol: f64) -> Option<Result<Body>> {
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use crate::sew::{EdgeSpec, FaceSpec, SurfSpec};
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// Faces at each level: up where the slab below sticks out, down where the one above does.
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let diff = |x: &[Region2], y: &[Region2]| -> Option<Vec<Region2>> {
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match (x.is_empty(), y.is_empty()) {
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@@ -507,7 +514,7 @@ fn sew_stack(plane: &Plane, d: Vec3, pa: &Prism, pb: &Prism, tol: f64) -> Option
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Some(crate::sew::sew(&faces))
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}
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pub(crate) fn prism_boolean(a: &Body, b: &Body, op: BoolOp) -> Option<Result<Option<Body>>> {
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fn simple_prism_boolean(a: &Body, b: &Body, op: BoolOp) -> Option<Result<Option<Body>>> {
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let size = a.size().max(b.size());
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let tol = (size * 1e-7).max(1e-9) * 10.0;
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// Candidate directions: a's planar face normals (each line once).
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@@ -573,3 +580,130 @@ pub(crate) fn prism_boolean(a: &Body, b: &Body, op: BoolOp) -> Option<Result<Opt
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}
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Some(Ok(Some(first)))
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}
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/// A stepped extrusion (case floor plus walls), recovered from its cap events.
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/// Downward caps add a section above their level; upward caps remove one.
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fn stack_of(b: &Body, d: Vec3, plane: &Plane, tol: f64) -> Option<Vec<Prism>> {
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use mt::{ParametricSurface3D, SearchNearestParameter};
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if let Some(p) = prism_of(b, d, plane, tol) {
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return Some(vec![p]);
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}
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if b.face_count() > 2048 {
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return None;
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}
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let mut events = Vec::new();
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for f in b.solid.face_iter() {
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let surf = f.oriented_surface();
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if let mt::Surface::Plane(p) = &surf {
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let n = p.normal();
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let n = Vec3::new(n.x, n.y, n.z).normalized()?;
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if n.dot(d).abs() > 1.0 - 1e-9 {
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let mut loops = Vec::new();
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for w in f.boundaries() {
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let mut segs = Vec::new();
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for e in w.edge_iter() {
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segs.extend(seg2(e, plane, tol)?);
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}
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loops.push(Loop2 { segs });
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}
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let (outer, holes) = split_outer(loops)?;
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let region = Region2 { outer, holes };
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events.push((plane.height(from_p3(p.origin())), n.dot(d) > 0.0, oriented(&[region])));
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continue;
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}
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if n.dot(d).abs() > 1e-9 {
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return None;
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}
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} else {
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// Curved walls must be extruded along d, not slanted or rounded caps.
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for v in f.vertex_iter() {
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let (u, w) = surf.search_nearest_parameter(v.point(), None, 50)?;
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let n = surf.normal(u, w);
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if Vec3::new(n.x, n.y, n.z).dot(d).abs() > 1e-7 {
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return None;
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}
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}
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}
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}
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let mut levels: Vec<f64> = events.iter().map(|(z, _, _)| *z).collect();
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levels.sort_by(f64::total_cmp);
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levels.dedup_by(|x, y| (*x - *y).abs() < tol);
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if levels.len() < 2 || levels.len() > 64 || levels.iter().any(|z| !z.is_finite()) {
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return None;
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}
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let mut current = Vec::new();
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let mut stack = Vec::new();
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for (i, z) in levels.iter().enumerate() {
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// Remove terminating material before adding any material starting here.
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for up in [true, false] {
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for (_, _, section) in events.iter().filter(|(h, u, _)| (*h - *z).abs() < tol && *u == up) {
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current = match (current.is_empty(), up) {
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(true, false) => section.clone(),
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(true, true) => return None,
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(false, _) => boolean2d(¤t, section, if up { BoolOp::Cut } else { BoolOp::Union }, tol)?,
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};
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}
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}
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if let Some(next) = levels.get(i + 1)
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&& !current.is_empty()
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{
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stack.push(Prism { lo: *z, hi: *next, regions: oriented(¤t) });
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}
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}
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(current.is_empty() && !stack.is_empty()).then_some(stack)
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}
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fn stack_boolean(a: &Body, b: &Body, op: BoolOp) -> Option<Result<Option<Body>>> {
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// This path repairs joins with a common outer cap (a boss flush with a rim).
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// Other extents and subtractive operations retain their existing B-rep path.
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if op != BoolOp::Union {
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return None;
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}
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fn section(ps: &[Prism], lo: f64, hi: f64, tol: f64) -> &[Region2] {
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ps.iter().find(|p| p.lo <= lo + tol && p.hi >= hi - tol).map(|p| p.regions.as_slice()).unwrap_or(&[])
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}
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let tol = (a.size().max(b.size()) * 1e-7).max(1e-9) * 10.0;
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let mut dirs: Vec<Vec3> = Vec::new();
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for f in a.solid.face_iter() {
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if let mt::Surface::Plane(p) = f.oriented_surface() {
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let n = p.normal();
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if let Some(n) = Vec3::new(n.x, n.y, n.z).normalized()
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&& !dirs.iter().any(|m| m.dot(n).abs() > 1.0 - 1e-9)
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{
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dirs.push(n);
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}
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}
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}
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let (d, plane, pa, pb) = dirs.into_iter().take(8).find_map(|d| {
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let plane = Plane::from_normal(Vec3::ZERO, d)?;
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Some((d, plane, stack_of(a, d, &plane, tol)?, stack_of(b, d, &plane, tol)?))
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})?;
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let ends = |ps: &[Prism]| ps.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |(lo, hi), p| (lo.min(p.lo), hi.max(p.hi)));
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let (ea, eb) = (ends(&pa), ends(&pb));
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if (ea.0 - eb.0).abs() >= tol && (ea.1 - eb.1).abs() >= tol {
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return None;
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}
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let mut levels: Vec<f64> = pa.iter().chain(&pb).flat_map(|p| [p.lo, p.hi]).collect();
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levels.sort_by(f64::total_cmp);
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levels.dedup_by(|x, y| (*x - *y).abs() < tol);
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let mut slabs = Vec::new();
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for w in levels.windows(2) {
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let (lo, hi) = (*w.first()?, *w.get(1)?);
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let (x, y) = (section(&pa, lo, hi, tol), section(&pb, lo, hi, tol));
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let s = match (x.is_empty(), y.is_empty(), op) {
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(true, _, BoolOp::Cut | BoolOp::Intersect) | (_, true, BoolOp::Intersect) => Vec::new(),
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(true, _, BoolOp::Union) => y.to_vec(),
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(_, true, _) => x.to_vec(),
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_ => boolean2d(x, y, op, tol)?,
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};
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slabs.push(oriented(&s));
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}
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if slabs.iter().all(Vec::is_empty) {
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return Some(Ok(None));
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}
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sew_sections(&plane, d, &levels, &slabs, tol).map(|r| r.map(Some))
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}
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pub(crate) fn prism_boolean(a: &Body, b: &Body, op: BoolOp) -> Option<Result<Option<Body>>> {
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crate::guard("prism boolean", || Ok(simple_prism_boolean(a, b, op).or_else(|| stack_boolean(a, b, op)))).ok().flatten()
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}
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@@ -302,6 +302,8 @@ fn planar_booleans_with_coincident_faces() {
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// Through the public boolean (B-rep first, polygon fallback).
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let u2 = boolean(&base, &wall, BoolOp::Union).unwrap().unwrap();
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assert!(rel(measure(&u2).unwrap().volume, m.volume) < 1e-9);
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assert_eq!(u2.face_count(), 8, "coplanar wall and base faces must merge in the B-rep");
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assert!(u2.validity().is_empty());
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// Two boxes sharing a face, and a cut flush with a side.
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let a = box_solid(Vec3::ZERO, Vec3::new(10.0, 10.0, 10.0)).unwrap();
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let b = box_solid(Vec3::new(10.0, 0.0, 0.0), Vec3::new(20.0, 10.0, 10.0)).unwrap();
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@@ -315,6 +317,32 @@ fn planar_booleans_with_coincident_faces() {
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assert!(rel(measure(&i).unwrap().volume, 250.0) < 1e-9);
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}
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#[test]
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fn corner_boss_on_stepped_case_has_one_exact_top_face() {
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let outer = box_solid(Vec3::new(-50.0, -25.0, 0.0), Vec3::new(50.0, 25.0, 25.0)).unwrap();
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let cavity = box_solid(Vec3::new(-48.0, -23.0, 2.0), Vec3::new(48.0, 23.0, 26.0)).unwrap();
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let case = boolean(&outer, &cavity, BoolOp::Cut).unwrap().unwrap();
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let boss = cylinder(Vec3::new(-45.0, 20.0, 2.0), Vec3::Z, 5.0, 23.0).unwrap();
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let joined = boolean(&case, &boss, BoolOp::Union).unwrap().unwrap();
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let common = boolean(&case, &boss, BoolOp::Intersect).unwrap().unwrap();
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let cut = boolean(&case, &boss, BoolOp::Cut).unwrap().unwrap();
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let (a, b, u, i, c) =
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(measure(&case).unwrap(), measure(&boss).unwrap(), measure(&joined).unwrap(), measure(&common).unwrap(), measure(&cut).unwrap());
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assert!(rel(u.volume + i.volume, a.volume + b.volume) < 1e-4);
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assert!(rel(c.volume + i.volume, a.volume) < 1e-4);
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for body in [&joined, &common, &cut] {
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assert!(body.validity().is_empty());
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}
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assert!((u.bbox.max.z - 25.0).abs() < 1e-9, "the boss must not be nudged above the rim");
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let top_faces = |body: &Body| {
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body.faces(0.01).unwrap().iter().filter(|f| f.plane_normal.is_some_and(|n| n.z > 0.999999) && (f.centroid.z - 25.0).abs() < 1e-9).count()
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};
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assert_eq!(top_faces(&joined), 1, "the boss and both walls share one top face");
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let rounded = fillet(&joined, &[Vec3::new(-50.0, 25.0, 12.5)], 5.0).unwrap();
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assert!(rounded.validity().is_empty());
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assert_eq!(top_faces(&rounded), 1, "rounding the outside corner must retain the merged top");
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}
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#[test]
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fn sphere_booleans() {
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let s = sphere(Vec3::ZERO, 15.0).unwrap();
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