Agent cursor speed: a slider from 1× to 5× with Instant at the far right. Instant no longer breaks: the command runs at once (as with the cursor off) and the pointer jumps to where it acted, with a click ripple. ui.agent_cursor speed takes 1–5 or "instant"; saved "slow" and "normal" read as 1×. Scenario covers 1×, 3× and Instant against the cursor-off result
Fixes #79 Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
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@@ -52,7 +52,7 @@ Commands never open dialogs when run this way. `solvecraft-cli commands` prints
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| `ui.prefs` | any of `default_units`, `nav` (`fusion`, `solidworks`, `inventor`, `alias`, `tinkercad`), `zoom_reverse`, `zoom_to_cursor`, `orbit_cursor`, `look_at_anim`, `look_at_speed`, `msaa`, `length_decimals`, `angle_decimals`, `theme` (`dark`, `light`, `system`), `ui_scale`, `up_axis` (`z`, `y`), `offer_stand_up`; `open` (a page: General, Navigation, Keyboard Shortcuts, Design, Graphics, Sketch, Selection) opens the Preferences dialog there; `button`: `ok`, `cancel`, `apply`, `defaults`; `stand_up: true` stands up a just-opened Y-up file | sets preferences (kept between runs), returns them all plus `dialog` (the open page or null), `dark` and `stand_up_offer` |
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| `ui.capture` | `action?`: `capture`, `revert`, `cancel` | answers the Capture Position question (asked when a command starts or the design is saved while components were moved without capturing); without `action`, what waits |
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| `ui.window` | `action`: minimize, maximize, restore, toggle, close | what the title bar's caption buttons do (on Windows and Linux the application bar is the title bar); close asks about unsaved designs first |
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| `ui.agent_cursor` | `show` (bool), `speed`: `instant`, `normal`, `slow`, `follow_camera` (bool); all optional | the settings. While the cursor is shown, `engine.execute` first glides to the command's toolbar button and to each pick, then runs and replies; later requests wait their turn. `"animate": false` on a call skips it |
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| `ui.agent_cursor` | `show` (bool), `speed`: a number from 1 to 5 (times the normal speed) or `"instant"` (no animation: the command runs at once and the pointer jumps to where it acted), `follow_camera` (bool); all optional | the settings. While the cursor is shown, `engine.execute` first glides to the command's toolbar button and to each pick, then runs and replies; later requests wait their turn. `"animate": false` on a call skips it |
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| `ui.resize` | `width`, `height` | |
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| `app.quit` | `force?` (quit without asking about unsaved designs) | `quitting` (the window closes), `asking` (a "save changes?" prompt is open) |
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