Preferences window (File › Preferences): theme, units of new designs, recovery copies every N minutes (to a Recovery folder beside the preferences), mouse presets (Fusion, SolidWorks, Inventor), reverse zoom, orbit around the point under the cursor, grid, perspective, visual style, display precision, anti-aliasing (on restart), sketch and selection options; all kept between runs; ui.prefs control method
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -58,9 +58,27 @@ fn services() -> Services {
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pick_save: Some(Box::new(|name: &str, exts: &[&str]| {
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rfd::FileDialog::new().set_file_name(name).add_filter("File", exts).save_file().map(|p| p.to_string_lossy().to_string())
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})),
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graphics_path: graphics_path().map(|p| p.to_string_lossy().to_string()),
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}
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}
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/// The anti-aliasing preference, kept next to eframe's storage (it is needed before the
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/// window opens).
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fn graphics_path() -> Option<std::path::PathBuf> {
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eframe::storage_dir("SolveCraft").map(|d| d.join("graphics.json"))
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}
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/// Anti-aliasing samples from Preferences (4 when unset).
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fn msaa() -> u16 {
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graphics_path()
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.and_then(|p| std::fs::read_to_string(p).ok())
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.and_then(|s| serde_json::from_str::<serde_json::Value>(&s).ok())
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.and_then(|v| v.get("msaa").and_then(serde_json::Value::as_u64))
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.and_then(|m| u16::try_from(m).ok())
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.filter(|m| [1, 2, 4, 8].contains(m))
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.unwrap_or(MSAA)
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}
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/// Windows and Linux: no OS title bar; the application bar is the title bar
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/// (`solvecraft_ui_egui::titlebar`). macOS keeps its traffic lights over the integrated bar.
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const CUSTOM_TITLEBAR: bool = !cfg!(target_os = "macos");
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@@ -69,6 +87,7 @@ const DEPTH_BITS: u8 = 24;
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const MSAA: u16 = 4;
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fn main() -> eframe::Result {
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let samples = msaa();
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let mut control_port: Option<u16> = std::env::var("SOLVECRAFT_CONTROL_PORT").ok().and_then(|p| p.parse().ok());
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let mut files = Vec::new();
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let mut sample = false;
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@@ -100,7 +119,7 @@ fn main() -> eframe::Result {
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.with_title_shown(false)
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.with_app_id("ai.storyteller.solvecraft"),
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depth_buffer: DEPTH_BITS,
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multisampling: MSAA,
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multisampling: samples,
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..Default::default()
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};
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eframe::run_native(
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@@ -114,7 +133,7 @@ fn main() -> eframe::Result {
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app.load_prefs(&p);
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}
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if let Some(rs) = &cc.wgpu_render_state {
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app.set_wgpu(rs, DEPTH_BITS, u32::from(MSAA));
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app.set_wgpu(rs, DEPTH_BITS, u32::from(samples));
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}
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if let Some(port) = control_port {
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let rx = control_server::start(port, cc.egui_ctx.clone());
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