Preferences window (File › Preferences): theme, units of new designs, recovery copies every N minutes (to a Recovery folder beside the preferences), mouse presets (Fusion, SolidWorks, Inventor), reverse zoom, orbit around the point under the cursor, grid, perspective, visual style, display precision, anti-aliasing (on restart), sketch and selection options; all kept between runs; ui.prefs control method

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 12:09:31 +00:00
1 parent bfa70f005b
commit c99e7e41ec
7 files changed
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@@ -58,9 +58,27 @@ fn services() -> Services {
pick_save: Some(Box::new(|name: &str, exts: &[&str]| {
rfd::FileDialog::new().set_file_name(name).add_filter("File", exts).save_file().map(|p| p.to_string_lossy().to_string())
})),
graphics_path: graphics_path().map(|p| p.to_string_lossy().to_string()),
}
}
/// The anti-aliasing preference, kept next to eframe's storage (it is needed before the
/// window opens).
fn graphics_path() -> Option<std::path::PathBuf> {
eframe::storage_dir("SolveCraft").map(|d| d.join("graphics.json"))
}
/// Anti-aliasing samples from Preferences (4 when unset).
fn msaa() -> u16 {
graphics_path()
.and_then(|p| std::fs::read_to_string(p).ok())
.and_then(|s| serde_json::from_str::<serde_json::Value>(&s).ok())
.and_then(|v| v.get("msaa").and_then(serde_json::Value::as_u64))
.and_then(|m| u16::try_from(m).ok())
.filter(|m| [1, 2, 4, 8].contains(m))
.unwrap_or(MSAA)
}
/// Windows and Linux: no OS title bar; the application bar is the title bar
/// (`solvecraft_ui_egui::titlebar`). macOS keeps its traffic lights over the integrated bar.
const CUSTOM_TITLEBAR: bool = !cfg!(target_os = "macos");
@@ -69,6 +87,7 @@ const DEPTH_BITS: u8 = 24;
const MSAA: u16 = 4;
fn main() -> eframe::Result {
let samples = msaa();
let mut control_port: Option<u16> = std::env::var("SOLVECRAFT_CONTROL_PORT").ok().and_then(|p| p.parse().ok());
let mut files = Vec::new();
let mut sample = false;
@@ -100,7 +119,7 @@ fn main() -> eframe::Result {
.with_title_shown(false)
.with_app_id("ai.storyteller.solvecraft"),
depth_buffer: DEPTH_BITS,
multisampling: MSAA,
multisampling: samples,
..Default::default()
};
eframe::run_native(
@@ -114,7 +133,7 @@ fn main() -> eframe::Result {
app.load_prefs(&p);
}
if let Some(rs) = &cc.wgpu_render_state {
app.set_wgpu(rs, DEPTH_BITS, u32::from(MSAA));
app.set_wgpu(rs, DEPTH_BITS, u32::from(samples));
}
if let Some(port) = control_port {
let rx = control_server::start(port, cc.egui_ctx.clone());