View changes animate: view cube faces, edges and corners, Home and Fit move the camera over 500 ms (quaternion slerp, ease in-out); mouse navigation cancels; control channel snaps unless animate
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -23,7 +23,7 @@ Commands never open dialogs when run this way. `solvecraft-cli commands` prints
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| `ui.inspect` | — | UI state, viewport rect, camera, active tool/dialog, hover, renderer, timings |
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| `ui.set` | any `UiState` field (`tab`, `perspective`, `showGrid`, `hiddenBodies`, …) | |
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| `ui.view` | `view`: `front`, `back`, `top`, `bottom`, `left`, `right`, `iso`, `home`, `fit` | |
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| `ui.view` | `view`: `front`, `back`, `top`, `bottom`, `left`, `right`, `iso`, `home`, `fit`; `animate` (bool, default false: snap) | |
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| `ui.start` | `command` | like a toolbar click: starts the sketch tool or dialog for the command |
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| `ui.click` | `x`, `y` (screen points), `button?`: left/right/middle, `shift?` | real pointer input |
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| `ui.move` | `x`, `y` | |
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