STEP test hostile_boundaries_mesh_in_bounded_time: smaller wild patch (16x16) and a 180 s bound, so it catches hangs without failing on a loaded machine (11 s now, was ~50 s against a 60 s bound)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 05:05:34 +00:00
1 parent f9b7604ed1
commit d44a104dcc
1 file changed
+6 -5
+6 -5
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@@ -377,9 +377,10 @@ fn mirrored_revolved_faces_round_trip() {
#[test] #[test]
fn hostile_boundaries_mesh_in_bounded_time() { fn hostile_boundaries_mesh_in_bounded_time() {
let t0 = std::time::Instant::now(); let t0 = std::time::Instant::now();
// A wild 24 × 24 B-spline patch (alternating ±50 mm) bounded by four straight edges that // A wild 16 × 16 B-spline patch (alternating ±50 mm) bounded by four straight edges that
// lie far from it, plus a plane face bounded by a circle 500 mm off the plane. // lie far from it, plus a plane face bounded by a circle 500 mm off the plane. The bound
let n = 24; // catches a hang, not a slow machine (it took ~50 s at 24 × 24 with the machine loaded).
let n = 16;
let mut t = String::from(HEAD); let mut t = String::from(HEAD);
let mut rows = Vec::new(); let mut rows = Vec::new();
for i in 0..n { for i in 0..n {
@@ -404,7 +405,7 @@ fn hostile_boundaries_mesh_in_bounded_time() {
"#10=B_SPLINE_SURFACE_WITH_KNOTS('',3,3,({}),.UNSPECIFIED.,.F.,.F.,.F.,({mu}),({mu}),({ku}),({ku}),.UNSPECIFIED.);\n", "#10=B_SPLINE_SURFACE_WITH_KNOTS('',3,3,({}),.UNSPECIFIED.,.F.,.F.,.F.,({mu}),({mu}),({ku}),({ku}),.UNSPECIFIED.);\n",
rows.join(",") rows.join(",")
); );
let corners = [(0, 0), (390, 0), (390, 390), (0, 390)]; let corners = [(0, 0), (150, 0), (150, 150), (0, 150)];
for (k, (x, y)) in corners.iter().enumerate() { for (k, (x, y)) in corners.iter().enumerate() {
t += &format!("#{}=CARTESIAN_POINT('',({x}.,{y}.,300.));\n#{}=VERTEX_POINT('',#{});\n", 20 + k, 30 + k, 20 + k); t += &format!("#{}=CARTESIAN_POINT('',({x}.,{y}.,300.));\n#{}=VERTEX_POINT('',#{});\n", 20 + k, 30 + k, 20 + k);
} }
@@ -435,7 +436,7 @@ fn hostile_boundaries_mesh_in_bounded_time() {
let _ = measure(&b.body); let _ = measure(&b.body);
} }
} }
assert!(t0.elapsed().as_secs_f64() < 60.0, "took {:?}", t0.elapsed()); assert!(t0.elapsed().as_secs_f64() < 180.0, "took {:?}", t0.elapsed());
} }
/// A cylinder written as a surface of revolution, oriented the ISO 10303-42 way (normal /// A cylinder written as a surface of revolution, oriented the ISO 10303-42 way (normal