Web: installable as an app, with Install in the File menu (#1233)
The web build ships a manifest so the browser can install it as an app, and offers Install in the File menu while the browser allows it.
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@@ -0,0 +1,67 @@
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//! Install as an app (`solidcraft_ui_egui::install`). The browser offers it with a
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//! `beforeinstallprompt` event, which can come before this code runs: index.html keeps the event
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//! as `window.solidcraftInstall` (and drops it once the app is installed). The offer is good for
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//! one prompt; a browser that is still willing makes a new one later. Safari makes no offer: it
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//! gets its steps, unless the app is already running installed.
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use solidcraft_ui_egui::install::{InstallApp, Offer, safari_steps};
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use wasm_bindgen::{JsCast as _, JsValue};
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/// Where index.html keeps the browser's offer.
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const OFFER: &str = "solidcraftInstall";
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/// The browser's offer, kept by index.html (None: none, or it was used).
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fn offer() -> Option<js_sys::Object> {
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let window = web_sys::window()?;
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js_sys::Reflect::get(&window, &OFFER.into()).ok()?.dyn_into().ok()
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}
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/// Show the browser's install prompt (from the File menu click, so the page may).
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fn prompt() {
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let Some(offer) = offer() else { return };
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if let Some(window) = web_sys::window() {
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let _ = js_sys::Reflect::set(&window, &OFFER.into(), &JsValue::NULL);
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}
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let shown = js_sys::Reflect::get(&offer, &"prompt".into())
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.and_then(|f| f.dyn_into::<js_sys::Function>().map_err(JsValue::from))
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.and_then(|f| f.call0(&offer))
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.and_then(|p| p.dyn_into::<js_sys::Promise>().map_err(JsValue::from));
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match shown {
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// Accepted or dismissed, the browser handles it; a refusal is only logged.
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Ok(p) => wasm_bindgen_futures::spawn_local(async move {
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if let Err(e) = wasm_bindgen_futures::JsFuture::from(p).await {
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log::warn!("install prompt: {e:?}");
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}
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}),
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Err(e) => log::warn!("install prompt: {e:?}"),
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}
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}
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/// The page runs as the installed app (its own window, or from the Home Screen on iOS).
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fn running_installed(window: &web_sys::Window) -> bool {
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let standalone = window.match_media("(display-mode: standalone)").ok().flatten().is_some_and(|m| m.matches());
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let home_screen = js_sys::Reflect::get(&window.navigator(), &"standalone".into()).ok().and_then(|v| v.as_bool()).unwrap_or(false);
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standalone || home_screen
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}
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/// The host service for File ▸ Install app…; the UI is drawn again whenever the browser
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/// makes or withdraws its offer (even with nothing else happening).
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pub fn service(ctx: &egui::Context) -> InstallApp {
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// Safari's steps, decided once: the browser and the way the page runs don't change.
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let steps = web_sys::window().filter(|w| !running_installed(w)).and_then(|w| {
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let nav = w.navigator();
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let vendor = js_sys::Reflect::get(&nav, &"vendor".into()).ok().and_then(|v| v.as_string()).unwrap_or_default();
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safari_steps(&nav.user_agent().unwrap_or_default(), &vendor, nav.max_touch_points())
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});
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if let Some(window) = web_sys::window() {
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for event in ["beforeinstallprompt", "appinstalled"] {
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let ctx = ctx.clone();
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let redraw = wasm_bindgen::closure::Closure::<dyn FnMut()>::new(move || ctx.request_repaint());
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let _ = window.add_event_listener_with_callback(event, redraw.as_ref().unchecked_ref());
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// The listener lives as long as the page.
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redraw.forget();
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}
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}
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let offered = move || if offer().is_some() { Some(Offer::Prompt) } else { steps.map(Offer::Steps) };
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InstallApp { offer: Box::new(offered), prompt: Box::new(prompt) }
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}
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@@ -2,12 +2,14 @@
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//!
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//! Runs the same [`solidcraft_ui_egui::SolveApp`] as the desktop app through eframe's web runner
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//! (wgpu: WebGPU where available, WebGL2 otherwise). Build with `trunk build --release` from this
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//! directory (output in `dist/web`). URL flags: `?webgl` forces WebGL2, `?sample` opens the
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//! sample part.
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//! directory (output in `dist/web`). URL flags: `?webgl` forces WebGL2 (remembered until
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//! `?webgpu`), `?sample` opens the sample part.
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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#[cfg(target_arch = "wasm32")]
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mod files;
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#[cfg(target_arch = "wasm32")]
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mod install;
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#[cfg(target_arch = "wasm32")]
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mod web {
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@@ -398,6 +400,29 @@ mod web {
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web_sys::window().and_then(|w| w.location().search().ok()).unwrap_or_default()
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}
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/// Where `?webgl` is remembered. The installed app starts from its manifest's start URL, which
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/// has no query, so the choice has to outlive the page it was made on.
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const WEBGL_KEY: &str = "solidcraft.webgl";
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/// Render with WebGL2: asked for now (`?webgl`, remembered) or before (until `?webgpu`).
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fn webgl() -> bool {
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let storage = web_sys::window().and_then(|w| w.local_storage().ok().flatten());
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let q = query();
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if q.contains("webgl") {
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if let Some(s) = &storage {
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let _ = s.set_item(WEBGL_KEY, "1");
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}
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return true;
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}
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if q.contains("webgpu") {
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if let Some(s) = &storage {
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let _ = s.remove_item(WEBGL_KEY);
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}
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return false;
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}
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storage.and_then(|s| s.get_item(WEBGL_KEY).ok().flatten()).is_some()
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}
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/// Fetch font bytes asynchronously through the browser.
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async fn fetch_font_bytes(url: &str) -> Result<Vec<u8>, String> {
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let window = web_sys::window().ok_or("no window")?;
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@@ -422,7 +447,7 @@ mod web {
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return;
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};
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let mut options = eframe::WebOptions { depth_buffer: DEPTH_BITS, ..Default::default() };
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if query().contains("webgl")
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if webgl()
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&& let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup
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{
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create.instance_descriptor.backends = eframe::wgpu::Backends::GL;
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@@ -447,6 +472,7 @@ mod web {
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let design = exts.contains(&solidcraft_engine::io::DESIGN_EXT);
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Box::pin(std::future::ready(Some(format!("{}{name}", if design { files::OPFS } else { files::DOWNLOADS }))))
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})),
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install_app: Some(crate::install::service(&cc.egui_ctx)),
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..Default::default()
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};
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let mut app = SolveApp::new(Session::default(), services);
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