3MF: export, and 3MF/STL import as mesh bodies

Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.

Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-07 21:30:38 +00:00
1 parent 043a542e29
commit ea3dd0ed6e
30 files changed
+1361 -47

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+22 -1
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@@ -291,6 +291,25 @@ pub enum FeatureKind {
#[serde(default, skip_serializing_if = "Vec::is_empty")]
components: Vec<solvecraft_kernel::StepNode>,
},
/// A non-parametric base feature: mesh bodies imported from a 3MF or STL file (kept in the
/// design). Mesh bodies render, measure, move and export; solid features cannot use them.
MeshImport {
/// Source file name (display only).
file: String,
meshes: Vec<MeshData>,
},
}
/// Triangles of one imported mesh body (millimetres).
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct MeshData {
pub name: String,
/// x, y, z per vertex.
pub positions: Vec<f64>,
/// Three vertex indices per triangle.
pub triangles: Vec<u32>,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub color: Option<[f32; 3]>,
}
/// One loft section: profiles of a sketch.
@@ -391,6 +410,7 @@ impl FeatureKind {
FeatureKind::Split { .. } => "SplitBodyFeature",
FeatureKind::Move { .. } => "MoveFeature",
FeatureKind::Import { .. } => "BaseFeature",
FeatureKind::MeshImport { .. } => "MeshFeature",
}
}
/// Default name prefix (`Extrude` → `Extrude1`).
@@ -418,6 +438,7 @@ impl FeatureKind {
FeatureKind::Split { .. } => "Split",
FeatureKind::Move { .. } => "Move",
FeatureKind::Import { .. } => "Import",
FeatureKind::MeshImport { .. } => "Mesh",
}
}
/// Every expression the feature uses.
@@ -478,7 +499,7 @@ impl FeatureKind {
v.push(a);
}
}
FeatureKind::Import { .. } => {}
FeatureKind::Import { .. } | FeatureKind::MeshImport { .. } => {}
}
v
}
+26 -1
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@@ -569,7 +569,13 @@ fn blend_target(state: &ModelState, body: &Option<String>, edges: &[Vec3]) -> Re
best = Some((i, d));
}
}
best.map(|(i, _)| i).ok_or_else(|| DocError::Invalid("there is no body to modify".into()))
best.map(|(i, _)| i).ok_or_else(|| {
if state.bodies.iter().any(|b| b.body.is_mesh()) {
DocError::Invalid("there is no solid body to modify (mesh bodies have no edges)".into())
} else {
DocError::Invalid("there is no body to modify".into())
}
})
}
fn revolve_axis(ss: &SolvedSketch, axis: &AxisRef) -> Result<(Vec2, Vec2)> {
@@ -1100,6 +1106,13 @@ fn eval_feature(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature, st:
}
Ok(())
}
FeatureKind::MeshImport { meshes, .. } => {
for (name, b) in mesh_bodies(meshes)? {
let name = unique_body_name(st, &name);
st.bodies.push(ModelBody::new(name, b, f.id));
}
Ok(())
}
FeatureKind::Import { step, .. } => {
let imp = kernel::step_import_shared(step)?;
for (k, b) in imp.bodies.iter().enumerate() {
@@ -1118,6 +1131,18 @@ fn eval_feature(doc: &Document, vals: &BTreeMap<String, Value>, f: &Feature, st:
}
}
/// Mesh bodies of a MeshImport feature.
fn mesh_bodies(meshes: &[crate::MeshData]) -> Result<Vec<(String, Body)>> {
let mut out = Vec::with_capacity(meshes.len());
for m in meshes {
let positions: Vec<Vec3> = m.positions.as_chunks::<3>().0.iter().map(|c| Vec3::new(c[0], c[1], c[2])).collect();
let triangles: Vec<[u32; 3]> = m.triangles.as_chunks::<3>().0.to_vec();
let b = kernel::mesh_body(&positions, &triangles).map_err(|e| DocError::Invalid(format!("mesh `{}`: {e}", m.name)))?;
out.push((m.name.clone(), b.with_color(m.color)));
}
Ok(out)
}
/// `base`, or `base (2)`, `base (3)`… if a body already has that name.
fn unique_body_name(st: &ModelState, base: &str) -> String {
let base = if base.trim().is_empty() { "Body" } else { base.trim() };