Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)
Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
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@@ -18,6 +18,7 @@ solidcraft-geom = { path = "crates/geom" }
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solidcraft-sketch = { path = "crates/sketch" }
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solidcraft-kernel = { path = "crates/kernel" }
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solidcraft-render = { path = "crates/render" }
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solidcraft-gpu = { path = "crates/gpu" }
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solidcraft-doc = { path = "crates/doc" }
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solidcraft-io = { path = "crates/io" }
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solidcraft-engine = { path = "crates/engine" }
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@@ -58,6 +59,9 @@ eframe = { version = "0.36", default-features = false, features = ["persistence"
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# Instant/SystemTime that also work in the browser (std panics on wasm32-unknown-unknown).
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web-time = "1"
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egui-wgpu = "0.36"
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# the wgpu egui-wgpu uses, for compute (crates/gpu); backends come from the apps' features
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wgpu = { version = "30", default-features = false, features = ["std", "wgsl"] }
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pollster = "0.4"
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rfd = "0.17"
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[workspace.lints.rust]
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