Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)
Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
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[package]
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name = "solidcraft-gpu"
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description = "SolidCraft GPU compute: evaluates display tessellation plans (surface points and normals) in a compute shader"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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solidcraft-geom = { workspace = true }
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wgpu = { workspace = true }
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log = { workspace = true }
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thiserror = { workspace = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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pollster = { workspace = true }
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# Native backends, so tests and the CLI can open a device without a window.
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wgpu = { workspace = true, features = ["metal", "vulkan", "dx12", "gles"] }
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[dev-dependencies]
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solidcraft-kernel = { workspace = true }
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