- Bodies carry a Paint for export (opacity, per-face colours), set by
Document::painted from the appearance model. The paint comes from a
face appearance, a body/component appearance's opacity or a material
look (Glass), and falls back to the paint the body was imported with.
- STEP: faces with colours of their own get a STYLED_ITEM on their
ADVANCED_FACE. See-through looks add SURFACE_STYLE_TRANSPARENT.
Differently coloured pieces are not merged into one face.
- STEP import reads face styles and transparency. The reader tracks the
file face of each kernel face (bands split in two keep it), so imported
face colours land on the right faces; the design shows them through
face_colors.
- 3MF: per-triangle colours (pid/p1 into the base materials, carried
through welding) and the object's alpha (#RRGGBBAA).
- Tests: a blue half-transparent cube with a red top exports, re-imports
with its opacity and the red top face, and keeps it when opened and
exported again. 3MF writes the alpha and the face entry.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Our writer assembles the file: AP242 header and contexts, a product per part
(or per component, with NEXT_ASSEMBLY_USAGE_OCCURRENCE and item-defined
placements per occurrence), named solids, surface colours as styled items,
ADVANCED_FACE for advanced breps. truck now writes only each body's B-rep,
which we copy in; identical geometric entities are written once and shared.
Designs with components export as assemblies (bodies in component frames).
step_validate also rejects unreferenced non-root entities. Tests: the sample
plate and a component assembly export, validate and read back with no
warnings and the same volume, area and face counts; the oracle replay checks
area and faces too (39 rebuildable cases pass). An independent Part 21
parser (step-p21, run outside the repo) accepts our exports.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
A visit budget stops shared sub-assemblies from growing exponentially (with
a test); the loose-solid pass gets its own budget. An Import feature is
named after the root product, else its only body, else the file. Restores
a test function closed off by the rebase.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Import base feature (FeatureKind::Import, timeline type BaseFeature) holding
the STEP text and the file's product tree; bodies named from the file.
doc.open accepts .step/.stp (any case) as a new design; Insert STEP
(FusionImportCommandFromToolbar) adds one to the current design; File menu,
SOLID > INSERT, drag-and-drop (insert into a non-empty design, else open),
'solvecraft part.step', MCP open. Features (fillet, hole, sketch-on-face
cut, shell) work on imported bodies. Imports are cached so a file is read
once per command. Measure tightens its chord tolerance for small radii.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL