After each feature the bodies before it are indexed by name once (first match first, as the linear searches were), feature components come from a map built once per evaluation, and Body::same compares shared face sources, paint and split lines by pointer first.
Body::retained_bytes counts face and edge uses on the borrowed boundaries (the same numbers, checked by a test), and each model body keeps the footprint measured when a feature made or changed it, so the evaluation cache's budget no longer walks every body's topology after every feature.
Per-face target side lengths, the caller's facet angle, refined grid lines, and fixes for underflowing coordinates and straight edges ending exactly on their vertex. Nothing drawn changes yet.
Refs #303
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A cut or an intersection between prisms (a plate and the tools through it) is now decided in 2D before either operand is meshed. A body's size and volume are measured once, a placement reads its orientation from its matrix, the evaluation cache is bounded to 64 MiB, and STEP import copies fewer shells. Hole plates evaluate 20-30% faster with less memory, and models are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Fixes#396. A union that would come back as shells touching over an area is rejected and the face-in-face case is fused exactly; line and point contact stay as before.
Body::new no longer turns a long thin solid (a through-all hole's tool) inside out on the strength of a coarse mesh volume: it checks again on a fine mesh first. 79 more face.hole actions pass in the action matrix; the remaining no-result cuts stay under #559.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Refs #303. file.save / file.save_as can store a warm native geometry cache (cache: true, off by default) keyed to the document hash, app version and adapter revision. Opening shows a bounded preview from it until the rebuilt session replaces it. Any cache failure counts as a miss.
Display meshes also bound the angle one facet turns, so bends and small holes on a large body are drawn round instead of as chamfers or squares. Bounded per face, and only the display mesh changes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Sketch on a cylinder primitive's caps (#420)
A solid.cylinder's caps carried no construction certificate, so a sketch
on its top or bottom was refused unless fixed:true (#420's crossed
cylinders, built from primitives).
- kernel: FaceSource::CylinderCap { producer, high, plane };
Body::with_cylinder_certificate turns a cylinder's two extrude caps into
certified caps. kernel::cylinder's output is unchanged for its other
callers.
- doc: FaceCertificate::CylinderCap { high }, named F<id>:top / F<id>:bottom
as the cylinder's face names already are; New Body and Join cylinders
are certified, shells carry it as their planar source.
- format 15: designs can store the new certificate kind; version 14
designs need no change, and older builds ask for an update instead of
meeting an unknown kind.
Tests: top and bottom attachments follow a height and base edit and a
reopen; crossed joined cylinders keep both caps attachable; a shelled
cylinder's floor keeps its cap identity; malformed certificate JSON is
refused.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
* Format 15 also covers sketch_axis links (#448)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01YDDPmNdRoBgkHcLeUDKVfb
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Pattern copies of a post joined to a body already holding the original post had
their tops in its plane, so every join first pushed faces apart (about 190 ms,
then discarded). Faces now coincide only where their boxes meet, the push-apart
retry runs once per boolean instead of twice, and splitting prism outlines skips
the sampled arc projection for points off the arc's circle.
Sensor enclosure evaluation: 3.07 s -> 1.63 s, same bodies.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Why: every reference a user makes to a face or edge (fillet and chamfer
edges, sketches on faces, shell/draft/offset faces, joints, appearances)
is stored as a name and found again after any upstream edit. Those names
were re-derived by sampling points of each face and voting, and pieces
of a split face were numbered by where their centres lay. After an
upstream edit that splits, merges, mirrors or shrinks a face, a fillet
or sketch could silently re-attach to the wrong face, and nothing told
the user. The kernel now reports exact history for its operations, so
names follow it and fail loudly instead of guessing.
- crates/doc/src/lineage.rs: a feature's kernel histories composed into
one lineage over nameable operands (bodies before the feature, moved
copies, shell cavities, tools named by role: sketch curve, cap, box
side, imported face). Instrumented: extrude/revolve/sweep/loft tools,
join/cut/intersect, lumps after a cut, fillet/chamfer, shell, draft,
split face/body, pattern/mirror (bodies and features), combine,
boundary fill, move/scale, offset/delete face, thread, import.
- crates/doc/src/history_names.rs: names from lineage; split pieces told
apart by the faces only they touch (F2:top#[F2:side:l4,F4:side:l4]),
merged faces answer to every name (aliases), lump bodies ordered by
their faces' names instead of shell order.
- crates/doc/src/name_lookup.rs, piece_names.rs: references resolve by
exact name, alias or bounding faces, else nearest piece with a
warning; names worked out from geometry (operations without history)
are reported when only geometry decided.
- Format 14: names stored by older formats get a legacy mark and are
found as the build that saved them found them (some geometric names
name a face history names differently: a tube's outer wall was named
after its inner circle). New corpus file saved by 9a979cf.
- kernel: Body::lumps carries each piece's history over the whole.
- Adversarial tests: split, merge, mirrored twins, shrink to a sliver,
moving cut with body pieces, history-less bodies, certified sketch.
- docs/book/src/dev/naming.md describes the real mechanism and why.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
A cut of stepped prisms sews a wall over one segment through successive
slabs as one face, and the generated planar walls are then joined on
their common supports. Until now such a piece carried no history.
- prism_lineage: a sewn wall records what it is over in each slab it
spans (Spec::Wall { levels, slabs }), so a coalesced wall comes from
the operand walls under it in every slab
- the sewn piece's history is attached before the joining and carried
through it (Built::Traced); planar_regularize composes the history of
the body it joins with the join itself
- a composed face is Split only where record::mark_shared_split finds an
origin under several faces; an inner Split alone no longer makes one
- Body::same ignores history: an operation that leaves a body as it is
gives the same body, carrying that operation's history
The two boolean history tests that waited for this run again, and the
coalesced and regularized step cuts are covered.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Fillets (local, loop, rolling ball, corner, variable, chord), chamfers
(cutters, local corners, loops, two sides), shell, draft, offset faces,
split face/body, delete face, patch/copy/stitch/trim/extend and
transforms record their history over [body] while they build: faces
rebuilt from the body's, blends in place of edges (corner patches in
place of the edges at the corner), shell walls as offsets, edges as
pieces of the body's or where two faces meet. Multi-step operations
compose each step. The push-face offset fallback now has history, and
the bore union composes its narrowed tool.
A reflection reorders a body's edges, so transforms now match edges by
identity (mirrored copies reported the wrong edges).
Refs #136
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
ops::boolean's result carries its history over [a, b] whichever path made
it, recorded by the code that builds the faces:
- truck path (incl. jitter retries): shapeops history mapped through the
order-preserving copies and the cut's turned tool, then through healing
- heal records which input faces each healed face merges and which input
edges each joined or exact edge replaces (HealMap); opt-in, so heal_keep
callers pay nothing
- trivial shortcuts, the void, glue, faces pushed apart (push_faces records
its own history; the slab cut back on a union maps to the operands'
faces in that plane), the nudged retry, by_lumps and join composition
- prism booleans: section segments carry tags (operand cap edge, the wall
beside it, its vertices) through the 2D boolean; walls, caps and edges of
the extruded or sewn result follow from them
- planar and faceted polygon booleans: polygons carry their operand face;
faces join the pieces across edges, edges come from the pieces either side
History gains renumber/over (and consuming forms) for composition;
record gains regions/traced/build helpers. truck-shapeops
*_with_history now return the solid with an Option history. Paths that
cannot report (bore narrowing via offset, inexpressible lineage) leave the
result without history. Boolean results, tolerances and fallback order are
unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
One numbered loop type (crate::numbered) carries each segment's profile
numbers through orientation, snapping, circle re-seaming, re-sampling and
rotation; every builder orients its regions through it once. Builders that
make their own side faces pair each face with its provenance as it is made
(ruled walls by the wire edges each face holds, smooth lofts, coils and path
sweeps by segment), and cap_and_close appends the caps itself. Column
following is kept only for faces truck sweeps internally (rsweep, tsweep
along paths, cones, where an apex vertex stays put). Extrude derives face
sources and history in one topology pass. One attach entry point takes
operands with their edges already indexed.
Geometry, face order, face sources and recorded origins are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Bodies can now carry the exact history of the operation that made them:
for each result face its origins among the operation's operands (kept,
modified, split, merged, or generated from a profile segment, cap, edge or
offset) and for each edge the faces it separates and the operand edge or
face pair it came from. History is recorded by the operation, never
sampled, and checked against the body when attached.
- history.rs: the vocabulary (moved from provenance.rs), History::check,
identity, substitute (composes an operation with the one that made an
operand, including bodies made from a sketch) and face-source propagation.
- One edge order for a body (body::edge_order), shared by tessellation and
history, so history edge indices are the mesh's edge indices.
- Transforms report an identity history; placed_topology documents the
face/edge order guarantee it relies on.
- provenance.rs keeps the geometric trace for operations that do not yet
report history.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
A Join unioned its tools into the first target only, leaving other target
bodies the tool overlapped or touched as separate, interpenetrating bodies.
Each tool now merges with every target it meets (shared material or face
contact, tested on the operands' boundaries) into one body under the first
one's name; absorbed bodies are removed and their threads follow. A tool that
meets no target still joins the first target as a separate lump. Sheet metal
and mesh bodies are never absorbed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.
Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Split Face records the new edges as polylines on the body (Body::split_lines); the document carries them through later features. STEP export no longer joins pieces of one surface across such a line, and healing (fillets, chamfers, booleans, shell, draft) no longer merges coplanar pieces there, while incidental pieces (boolean leftovers, seam halves) still merge as before. Tests: plane and cylinder splits keep their face count through a STEP round trip (and join without the record), a second split keeps both lines, and an engine test exports a split box after a fillet with 8 faces.
Fixes#11
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
- Bodies carry a Paint for export (opacity, per-face colours), set by
Document::painted from the appearance model. The paint comes from a
face appearance, a body/component appearance's opacity or a material
look (Glass), and falls back to the paint the body was imported with.
- STEP: faces with colours of their own get a STYLED_ITEM on their
ADVANCED_FACE. See-through looks add SURFACE_STYLE_TRANSPARENT.
Differently coloured pieces are not merged into one face.
- STEP import reads face styles and transparency. The reader tracks the
file face of each kernel face (bands split in two keep it), so imported
face colours land on the right faces; the design shows them through
face_colors.
- 3MF: per-triangle colours (pid/p1 into the base materials, carried
through welding) and the object's alpha (#RRGGBBAA).
- Tests: a blue half-transparent cube with a red top exports, re-imports
with its opacity and the red top face, and keeps it when opened and
exported again. 3MF writes the alpha and the face entry.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Meshing (vendored truck-meshalgo) works within a budget so hostile files
cannot hang: bounded edge and surface divisions (point caps, depth and
round limits, NaN-safe), and a grid budget per face shared out per shell.
Surface grids refine only the direction that bends; rulings left undivided
get cells comparable to the other direction, so trimmed cylinders (holes,
tee joints) no longer lose volume to long triangles. The helical sweep
imports in 12 s instead of 7 minutes.
Small sphere patches get poles away from them even when the file runs a
seam through the patch (a pyramid's corner blend). Faces the mesher cannot
mesh are reported as import warnings. Test: wild B-spline and far-off
boundaries import in bounded time.
STEP corpus 65/66 (50-sweep-tight-bend: a horn-torus bend whose inner side
collapses to a point; Fusion's own area for it is also off).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Own ISO 10303-21 parser and AP203/AP214/AP242 geometry reader in the kernel
(step_import): planes, cylinders, cones, spheres, tori, B-spline and rational
surfaces, surfaces of revolution/extrusion; lines, conics, B-spline curves;
breps with voids, faceted breps, shell models; units (SI prefixes, conversion
based), product names, colours, assemblies (NAUO + item-defined
transformations, mapped items). Hostile input is capped and guarded; faces
that cannot be read are left out and reported. Faces that wrap around a
closed non-periodic direction (pipe tori, revolved B-spline bands) are split
for truck's mesher. Bodies are meshed per shell so open imports never panic.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The kernel moved from monstertruck to truck: truck's booleans handle blind
holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets
and chamfers on straight convex edges between planar faces are our own exact
local B-rep operation. The document holds parameters with unit-aware
expressions and a timeline that re-evaluates incrementally.
Co-Authored-By: Claude Opus 5.5 <[email protected]>