surface.extrude sweeps open curve chains and profile boundaries along the sketch normal into a surface body (walls only, no caps). Saved under format 17.
Refs #757
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Tapered extrudes accept profiles that mix lines and tangent arcs (slots, D-profiles, rounded rectangles): each arc keeps its centre and angles and its radius moves with the taper, so its side stays an exact cone; lines are offset and mitred. An arc meeting another edge at a corner is still refused. Un-ignores the #546 regression test. Fixes#546.
Co-authored-by: jonaswre <[email protected]>
Profiles revolved together merge into one region that keeps a vertex where
each shared edge met the axis. With the axis edge in several pieces the loop
skipped the builders for a profile with an edge on the axis, and the generic
sweep turned each piece into a degenerate face that booleans failed on.
Runs of collinear axis lines are merged into one first.
Fixes#487
Co-authored-by: Claude Opus 5.5 <[email protected]>
A full revolve of a profile with more than one edge on the axis (a spherical shell's half ring:
both radial lines lie on it) took the generic sweep, built in place. Truck tessellates the
degenerate faces those edges sweep reliably only with the axis through the world origin, so on a
sketch plane off it the body measured about a third too large (a shell from r 18.5 to 40, 10 mm
above XY: 324 339 mm³ instead of 241 561), and booleans with it failed or removed the wrong side.
Such profiles are now swept about an axis through the origin and translated into place, as
revolve_touching_axis already does for profiles with one edge on the axis.
Co-authored-by: Claude Opus 5.5 <[email protected]>
One numbered loop type (crate::numbered) carries each segment's profile
numbers through orientation, snapping, circle re-seaming, re-sampling and
rotation; every builder orients its regions through it once. Builders that
make their own side faces pair each face with its provenance as it is made
(ruled walls by the wire edges each face holds, smooth lofts, coils and path
sweeps by segment), and cap_and_close appends the caps itself. Column
following is kept only for faces truck sweeps internally (rsweep, tsweep
along paths, cones, where an apex vertex stays put). Extrude derives face
sources and history in one topology pass. One attach entry point takes
operands with their edges already indexed.
Geometry, face order, face sources and recorded origins are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Extrude, revolve (partial and full turn), tapered extrude, loft (incl. to a
point), sweep, path sweep, coil, primitives, lip, emboss and thicken attach
the exact history of the bodies they build: each face's profile segment, cap
or operand face, and each edge's operand edge, recorded by topology identity
inside the building call. Nothing is sampled; a body whose faces do not follow
the expected construction carries no history. Face sources are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
kernel::sweep swept segment by segment: a line translates the profile along it, an arc turns it. At a sharp corner the next line runs within the plane the profile has reached, so the profile slid sideways in its own plane and the walls folded into an inside-out, zero-volume shell. Paths whose direction changes at a joint (more than 1e-3 rad) are now swept as a polyline by sweep_path, which mitres the corners; arcs become points within 0.01 mm. Smooth paths (lines and tangent arcs) are swept as before. Pipe uses the same path.
Tests: sweep_round_a_sharp_corner_is_mitred sweeps a 2 x 2 square along an L of two 10 mm lines and checks the volume, 80 mm3 (fails on main).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The kernel moved from monstertruck to truck: truck's booleans handle blind
holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets
and chamfers on straight convex edges between planar faces are our own exact
local B-rep operation. The document holds parameters with unit-aware
expressions and a timeline that re-evaluates incrementally.
Co-Authored-By: Claude Opus 5.5 <[email protected]>