* Rounded Rectangle sketch tool (#891)
A new SKETCH > CREATE command, sketch.rectangle.rounded, in the Rectangle
family: two opposite corners and a corner radius make a 2-point rectangle
whose four corners are filleted alike, as one undo step. The radius is one
parameter (one radius dimension, the other arcs equal to it), so changing it
changes all four corners. While drawing, Width, Height and Radius boxes take
typed values; typed width and height dimension the overall size between
opposite sides. Without a typed radius the corners get a fifth of the shorter
side.
Fixes#891
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Rounded Rectangle in the Simplified Chinese catalog
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
Session::replace_design keeps auto_project when file.new, doc.open and doc.recover swap in another design, and the UI keeps it across tabs, adopt and the last-tab close. Regression tests in engine (sketch_project) and ui-egui (documents).
Adds a complete Simplified Chinese (zh) catalog covering every English message, a font fallback for Chinese text, and `cargo xtask i18n --check`, which checks that the complete catalogs (ja, zh) carry every English message and that every command label is translatable.
Co-authored-by: Noly1990 <[email protected]>
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.
Part 4 of 4 of #303.
Co-authored-by: jyviko <[email protected]>
Offsets picked faces along their normals into a new surface body: planes and cylinders move exactly, other faces get a fitted B-spline within tolerance, and offsets that would fold over are refused. Adds the SurfaceOffset feature (noted under format 18), the surface.offset engine command and an Offset Surface dialog.
Closes#758.
Co-authored-by: jyviko <[email protected]>
A section stayed on with nothing in the browser to switch it off; only the
viewport's context menu had Remove Section. While there is one, the browser
now has an Analysis folder listing it. Its eye (and the folder's) hides the
section and shows it again on the same plane; a double-click or Edit Section
Analysis opens the dialog, and Delete removes it. Browser rows with an eye
publish an `eye:<label>` handle for automation.
Fixes#822
Co-authored-by: Claude Opus 5.5 <[email protected]>
A design with components and joints exports as a URDF robot description (file.export to .urdf, the MCP export tool, solidcraft-cli run --out, File > Export URDF...). It writes one binary STL per component in metres, links with mass, centre of mass and inertia from material density, and maps rigid, revolute, slider, cylindrical, pin-slot, planar and ball joints to URDF joints or short chains. Loops, broken joints and loose parts are reported as warnings. Options: mesh_prefix, effort, velocity. Docs in docs/urdf.md.
The browser build fetched its Japanese fallback font only for a Japanese UI,
so a Japanese design name, file name or typed text showed as tofu with the UI
in English. After drawing each frame the web shell now looks through the
painted text for kana, CJK ideographs and full-width forms while no CJK font
is loaded, and fetches the same font once on the first hit. A failed fetch
with an English UI leaves the language alone and is not retried in a loop.
Sessions that never show such text download nothing extra.
Fixes#720
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Toolbar drop-downs show all their rows after a shorter list (#874)
A panel's drop-down kept its size by an id made from the panel name alone,
so PLASTIC's MODIFY reused the one-row size of MESH's MODIFY and showed two
rows with a scroll bar. The id now includes the tab, and the rows' scroll area
may grow past the size the area remembered (up to the room below it), which
also covers the same panel collapsed and expanded.
Fixes#874
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Keep the Sketch Create menu's own sizing
Its rows sit in egui menus (also inside the overflow menu), where a minimum
height moved the rows between frames. Only the panel drop-downs need it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
Moving a window between monitors of different scale can briefly ask for a
surface larger than the device's largest texture (11512 x 6808 against 8192 in
the report), and Surface::configure failed validation, which wgpu turns into a
panic. The surface is now clamped to the device limit with its aspect ratio
kept, and egui draws the whole window at the matching smaller scale, so the
frame is only softer until the size settles. The device also asks for the
adapter's own texture limit (16384 on most desktop GPUs) instead of 8192, and
the resize path and an unsupported surface log instead of unwrapping.
Fixes#869
Co-authored-by: Claude Opus 5.5 <[email protected]>
Surface Loft lofts open or closed curve chains, one section per sketch in pick order, into surface bodies. Adds the SurfaceLoft feature (format 18 note), the surface.loft command, a dialog with Edit Feature support, and kernel and engine tests.
Part of #757.
Surface Sweep carries open curves and closed profile boundaries along a sketch path into surface bodies, with smooth walls along curved point paths. Adds the SurfaceSweep feature (format 18 note), the surface.sweep command, a dialog with Edit Feature support, and kernel and engine tests.
Part of #757.
Surface Revolve turns open curves and closed profile boundaries about a sketch axis into surface bodies, with cone apexes and sphere poles where a chain ends on the axis, and a closed shell made solid. Adds the SurfaceRevolve feature (format 18 note), the surface.revolve command, a dialog with Edit Feature support and analytic kernel and engine tests.
Part of #757.
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
A sketch text gets an optional style: bold and italic faces (a slanted fallback for italic), left/center/right alignment, letter and line spacing, and a path curve of the same sketch for the baseline to follow (reverse takes the other side). Edit Text gets B/I toggles, alignment, spacing fields and a Path chip, all live. The style is saved only when not plain and is noted under format 18.
Agent tool calls (MCP, and bridged control requests carrying allow_paths) reach files only in the open design's folder (strictly inside home or the temporary folder, not in a hidden folder, and never its hidden files), the app's recovery folder, the server's private scratch folder and each --allow-path; --allow-any-path lifts the limit. Paths are resolved first, so .. and symlinks that lead out (including a save through a link, #845) are refused. On Windows, UNC, device, NT, verbatim non-drive, drive-relative, alternate-stream, reserved-device and 8.3 short-name paths are refused before any file system call, and the resolved path must be on a local drive. doc.recovery_discard and doc.recover {discard} delete only real recovery entries. Docs: mcp.md, control-protocol.md, README.
A Sketch Palette toggle (sketch.options show_construction) that hides construction geometry from drawing and picking; saved with the sketch's view options under format 17.
Co-authored-by: William Dunn <[email protected]>
sketch.pattern.rectangular gets a tool window with both quantities and spacings and an optional direction, instead of a click flow with a fixed count.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
surface.extrude sweeps open curve chains and profile boundaries along the sketch normal into a surface body (walls only, no caps). Saved under format 17.
Refs #757
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Follow-up to #718: a face place snaps only to sketch points that are shown, and the face under the cursor is looked up once per pick.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Icons for the surface toolset, and its planned commands registered and disabled with the issue that tracks each one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Sketch Move gets a toolbar placement in Sketch > Modify and a Move/Copy tool window with X and Y distances, an angle, an optional centre point and a Create Copy flag, replacing the context-menu route that ran the command with no parameters.
A command dialog opened while sketching no longer hides the Sketch Palette: the dialog docks at the left of the viewport and the palette keeps the right. A view too narrow for both keeps the dialog alone.
Right-clicking a curve or point of a sketch that isn't being edited now opens that sketch's own menu, with Edit Sketch, instead of the body menu. Solid geometry in the selection keeps the body menu.
Sketch Mirror now opens a tool window with Entities and Mirror line inputs, so both picks stay visible and editable until OK, replacing the old click-then-right-click flow.
Completes the Japanese catalog (all commands, panels, dialogs and preferences) and routes the remaining hard-coded UI labels through the translation lookup. English stays the default.
The feature history can sit in a panel on the left, with folders that hold one unbroken run of features, drag and drop as one undo step, and a resizable divider. Timeline folders save under format 17.
The Sketch Palette's line types are three drawn icons (solid, one gap, gap with a dot) instead of text glyphs, and the construction orange is now chosen by the caller (`fixed_accent` on the toolbar) rather than hardcoded in the icons.
Sketch Scale now opens a tool window with the entities, an optional base point and a typed factor, instead of running the command with no parameters and raising an engine error.
Adds `fit: taper` to Fillet: where a constant radius doesn't fit along a straight edge, it follows the room there as a smooth spline, down to zero where a face closes to a point. Taper to Fit is in the Fillet dialog, and the feature's warning says how far it tapered.
Outside a sketch, a sketch tool's shortcut opens Create Sketch on the selected plane or planar face (or asks for one), then starts that tool in the new sketch.
`SolveApp::start` now honours a command's enabled flag, so shortcuts, the command palette and the control channel can't start a disabled command, and Move is disabled while a sketch is open.