* Agent chat prototype: drive an ACP agent the user already has from a side panel
A desktop-only chat panel (off by default) that starts a coding agent over the
Agent Client Protocol and gives it SolidCraft's MCP server, bridged to the open
window through the token-protected control channel with the default folder
limits. It finds installed agents (Claude Code and Codex adapters, Gemini CLI,
Copilot, Qwen, OpenCode, goose) with version and login state, streams text,
tool calls and plans, shows the agent's permission requests, and when an agent
isn't signed in shows its own login methods without handling any credential.
Design notes and findings: docs/design/in-app-agent-chat.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* docs: say only what the end-to-end run showed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Agent chat: gate, one undo per message, docking, process groups, discovery polish
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Agent chat: Settings → AI, several agents with a switcher, OpenAI-compatible endpoints, permission modes, toolbar button
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Agent chat: translations, tool cards, Add agent dialog fixes, test agent saves on its own
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Agent chat: third-party licences for the keychain crates; clippy
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Agent chat: badge text from the theme tokens
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Agent chat: Auto-allow model edits is the default permission mode
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
Closing a socket with unread input resets the connection, and the reset could reach the client before the refusal did (requests_run_only_after_the_token failed 17 times in 100). The server now ends its side and drains, briefly and up to 64 KiB, what the client had sent before closing: 0 in 100.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
solidcraft --control PORT writes a random per-launch token to a user-only file (<data>/control/PORT.token; 0700/0600 on Unix, icacls on Windows; SOLIDCRAFT_CONTROL_TOKEN overrides) and refuses any connection whose first request lacks it. mcp --connect, the demo and packaging smoke clients send it. MCP execute/batch/open/save/export/screenshot are annotated destructive and open-world, new_design destructive. Docs: control-protocol.md, mcp.md, AGENTS.md, pending release note in releasing.md.
Co-Authored-By: Claude Opus 5.5 <[email protected]>