Commit Graph
2 Commits
Author SHA1 Message Date
Irakli Kourtisandjyviko 587cf865b8 Display tessellation plans (4/4): one GPU dispatch for the scene, intersection edges by Newton (#806)
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.

Part 4 of 4 of #303.

Co-authored-by: jyviko <[email protected]>
2026-10-13 22:57:08 -04:00
Irakli Kourtis ff7a347013 Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)
Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
2026-10-13 16:27:16 -04:00