Commit Graph
8 Commits
Author SHA1 Message Date
MqriusandClaude Opus 5.5 a513304917 fix(engine): pick the face of a named body where bodies meet flush (face_body) (#710)
Extrude and Revolve from a body face take `face_body` to say whose face is meant where faces of several bodies meet flush at the picked point. Without it, an ambiguous pick now names the bodies that meet there instead of saying there is no face. Fixes #703.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 10:51:57 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 17:17:01 -04:00
bherbruck a6bb8fc924 feat: stabilize face attachments and closed spline workflows 2026-10-11 05:32:46 -04:00
bherbruckandClaude Opus 5.5 d10312b7fd Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-09 12:17:23 +00:00
bherbruckandClaude Opus 5.5 06186be555 Press Pull on a fillet's or chamfer's face edits that feature's size by the distance (found through the face's persistent name); on another curved face it offsets the face, with the rest of its surface (both halves of a hole's wall)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 13:39:34 +00:00
bherbruckandClaude Opus 5.5 2ec34c6e78 Sketches on body faces follow their face: the plane is a face reference found again on each evaluation (same normal, nearest the picked point), and face extrudes (Extrude on a face, Press Pull) use the linked projection of the face's edges instead of a frozen copy, so they follow when earlier features change
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 07:42:31 +00:00
bherbruckandClaude Opus 5.5 b2b9331415 Drag manipulators and automatic operation: extrude (two arrows when symmetric), fillet/chamfer, shell and move arrows drag their value with round-step snapping (Alt/Ctrl: free) and the dialog follows; Extrude operation "auto" (engine) and the dialog follow the geometry: into a body cuts (red), out of one joins, free space makes a new body; a manual choice sticks
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:58:43 +00:00
bherbruckandClaude Opus 5.5 7ef3426cb3 Keyboard-first commands: E/F/H open with the on-canvas value box focused as soon as the geometry is picked (typing replaces the value, Enter applies, Tab moves on, Esc cancels), extrude direction arrow; Extrude takes planar body faces (face: [x,y,z] copies the face boundary into a sketch), so select-face-then-E press-pulls; join/cut previews show the tool body (cut see-through red)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:23:47 +00:00