//! Has a face room to move? //! //! Coincident faces are pushed apart before a boolean (see [`crate::coplanar`]). That leaves //! the result as it was only where the space a face moves through holds nothing of the other //! body (a cut), or nothing but its material (a join). A [`Clearance`] decides that on the //! other body's faces: every triangle of its mesh is clipped against that space, so a wall, a //! rib or a hole anywhere in it is found. Sample points miss what lies between them. use std::collections::HashMap; use solidcraft_geom::{Aabb3, Mesh, Vec3}; use truck_modeling as mt; use crate::body::Body; use crate::offset::{Surf, surf_of}; /// How a body's material sits in a region of space. #[derive(Clone, Copy, Debug, PartialEq, Eq)] pub(crate) enum Occupancy { /// The region holds none of it. Empty, /// The region lies wholly in it. Full, /// A face reaches into the region, or may: no answer. Mixed, } /// A convex region: the points `p` with `n · p <= d` for every side `(n, d)`, `n` a unit vector /// pointing out of it. struct Convex(Vec<(Vec3, f64)>); impl Convex { /// The prism a triangle sweeps when it moves along the unit vector `along` (not in its /// plane) from the distance `lo` to `hi`, its sides moved out by `margin` (in, when /// negative). `None` for a triangle without area or an empty interval. fn swept(tri: [Vec3; 3], along: Vec3, margin: f64, lo: f64, hi: f64) -> Option { let [a, b, c] = tri; let centre = (a + b + c) / 3.0; if hi <= lo || !(margin + lo + hi).is_finite() || (b - a).cross(c - a).dot(along).abs() < 1e-300 { return None; } let mut sides = Vec::with_capacity(5); for (p, q) in [(a, b), (b, c), (c, a)] { let mut out = (q - p).cross(along).normalized()?; if out.dot(centre - p) > 0.0 { out = -out; } sides.push((out, out.dot(p) + margin)); } let base = along.dot(a); sides.push((along, base + hi)); sides.push((-along, -(base + lo))); Some(Convex(sides)) } fn contains(&self, p: Vec3) -> bool { self.0.iter().all(|(n, d)| n.dot(p) <= *d) } /// Does the triangle reach into the region? Touching its boundary counts. fn meets(&self, tri: [Vec3; 3]) -> bool { // A side with the whole triangle beyond it settles most triangles at once. if self.0.iter().any(|(n, d)| tri.iter().all(|p| n.dot(*p) > *d)) { return false; } // What the sides leave of the triangle, one side after the other. let mut left: Vec = tri.to_vec(); let mut next: Vec = Vec::with_capacity(tri.len() + self.0.len()); for (n, d) in &self.0 { let Some(&last) = left.last() else { return false }; next.clear(); let (mut p, mut sp) = (last, n.dot(last) - d); for &q in &left { let sq = n.dot(q) - d; if (sp < 0.0 && sq > 0.0) || (sp > 0.0 && sq < 0.0) { next.push(p + (q - p) * (sp / (sp - sq))); } if sq <= 0.0 { next.push(q); } (p, sp) = (q, sq); } std::mem::swap(&mut left, &mut next); } !left.is_empty() } } /// How far a face can stand off its triangles, seen from a region along one direction. #[derive(Clone, Copy)] enum Reach { /// Not at all: a planar face, a facet of a mesh body. Exact, /// Sideways only: a wall of straight lines along the direction (a hole drilled along it). Sideways, /// By the chord error, any way. Around, /// By the chord error, to one side: a face of a cylinder, a cone or a sphere lies beyond its /// triangles seen from the material when it is `convex`, seen from outside when it is not. Beyond { convex: bool }, /// It ends before the region begins or begins past its end (a fillet running into the /// plane the region starts from). Never, } /// A body's faces, for telling how its material sits in the space a face moves through. pub(crate) struct Clearance<'a> { body: &'a Body, mesh: Mesh, /// How far a curved face may stand off its triangles. sag: f64, tol: f64, } /// Pairs of triangles one question may compare; beyond it there is no answer. const MAX_PAIRS: usize = 2_000_000; impl<'a> Clearance<'a> { /// `chord`: the chord error of the mesh the body is asked on. pub(crate) fn new(body: &'a Body, chord: f64) -> Option> { let mesh = body.tessellate_with(chord, true).ok()?; (!mesh.triangles.is_empty()).then(|| Clearance { body, mesh, sag: 2.0 * chord, tol: (body.size() * 1e-7).max(1e-9) }) } /// How the body's material sits in the space that `faces` move through when they go along /// the unit vector `along` from the distance `lo` to `hi`. `faces`: the triangles of /// planar faces square to `along`, each with how far its face reaches past it sideways /// (negative: the triangle's sides are drawn in, so that faces lying against them don't /// count). `Mixed` as soon as a face of the body reaches into that space. pub(crate) fn swept(&self, faces: &[([Vec3; 3], f64)], along: Vec3, lo: f64, hi: f64) -> Occupancy { let Some((first, _)) = faces.first() else { return Occupancy::Mixed }; let base = along.dot(first[0]); // The body's triangles near that space. let mut space = Aabb3::EMPTY; let mut pad = self.sag; for (tri, margin) in faces { pad = pad.max(self.sag + margin); tri.iter().for_each(|p| [lo - self.sag, hi + self.sag].iter().for_each(|s| space.add(*p + along * *s))); } let (min, max) = (space.min - Vec3::new(pad, pad, pad), space.max + Vec3::new(pad, pad, pad)); let outside = |tri: &[Vec3; 3]| { let all = |f: &dyn Fn(Vec3) -> bool| tri.iter().all(|p| f(*p)); all(&|p| p.x < min.x) || all(&|p| p.x > max.x) || all(&|p| p.y < min.y) || all(&|p| p.y > max.y) || all(&|p| p.z < min.z) || all(&|p| p.z > max.z) }; let mut near: Vec<(u32, [Vec3; 3])> = Vec::new(); for (t, face) in self.mesh.triangles.iter().zip(&self.mesh.tri_face) { let Some(tri) = self.mesh.tri(t) else { return Occupancy::Mixed }; if !outside(&tri) { near.push((*face, tri)); } } if faces.len().saturating_mul(near.len()) > MAX_PAIRS { return Occupancy::Mixed; } let inside = self.mesh.inside_index(); let mut reach: HashMap = HashMap::new(); let mut all = None; for (tri, margin) in faces { let prism = |side: f64, end: f64| Convex::swept(*tri, along, margin + side, lo - end, hi + end); let probe = (tri[0] + tri[1] + tri[2]) / 3.0 + along * ((lo + hi) * 0.5); // A sliver thinner than its margins covers nothing that its neighbours don't. let Some(tight) = prism(0.0, 0.0).filter(|p| p.contains(probe)) else { continue }; let (Some(sideways), Some(around)) = (prism(self.sag, 0.0), prism(self.sag, self.sag)) else { return Occupancy::Mixed }; // With no face in it, the prism is all material or all empty. let here = if inside.contains(probe) { Occupancy::Full } else { Occupancy::Empty }; let reaches = |(face, t): &(u32, [Vec3; 3])| { around.meets(*t) && match *reach.entry(*face).or_insert_with(|| self.reach(*face, along, base + lo, base + hi)) { Reach::Exact => tight.meets(*t), Reach::Sideways => sideways.meets(*t), // Its triangles lie between the prism and the face. Reach::Beyond { convex } if convex == (here == Occupancy::Full) => tight.meets(*t), Reach::Around | Reach::Beyond { .. } => true, Reach::Never => false, } }; if near.iter().any(reaches) { return Occupancy::Mixed; } if all.is_some_and(|seen| seen != here) { return Occupancy::Mixed; } all = Some(here); } all.unwrap_or(Occupancy::Mixed) } /// Has the body nothing between the heights `lo` and `hi` above the plane `n · p = d` (`n` /// a unit vector), anywhere? pub(crate) fn clear_of_slab(&self, n: Vec3, d: f64, lo: f64, hi: f64) -> bool { let mut reach: HashMap = HashMap::new(); self.mesh.triangles.iter().zip(&self.mesh.tri_face).all(|(t, face)| { let Some(tri) = self.mesh.tri(t) else { return false }; let pad = match *reach.entry(*face).or_insert_with(|| self.reach(*face, n, d + lo, d + hi)) { Reach::Never => return true, Reach::Around | Reach::Beyond { .. } => self.sag, Reach::Exact | Reach::Sideways => 0.0, }; let heights = tri.map(|p| n.dot(p) - d); heights.iter().all(|s| s + pad < lo) || heights.iter().all(|s| s - pad > hi) }) } /// How the face's triangles stand for it in a region between the heights `lo` and `hi` /// along `along` (measured as `along · p`). fn reach(&self, face: u32, along: Vec3, lo: f64, hi: f64) -> Reach { if self.body.is_mesh() { return Reach::Exact; } crate::guard("face reach", || { let Some(f) = self.body.solid.face_iter().nth(face as usize) else { return Ok(Reach::Around) }; let surface = f.oriented_surface(); if matches!(surface, mt::Surface::Plane(_)) { return Ok(Reach::Exact); } let round = surf_of(f, self.tol * 100.0); let straight = matches!(round, Some(Surf::Cylinder { a, .. }) if a.dot(along).abs() > 1.0 - 1e-12) || crate::prism::wall_along(&surface, along, self.tol * 10.0, &mut 262_144); Ok(if straight { Reach::Sideways } else if round.and_then(|s| span(&s, along)).is_some_and(|(s0, s1)| s1 <= lo || s0 >= hi) { Reach::Never } else if let Some(Surf::Cylinder { convex, .. } | Surf::Cone { convex, .. } | Surf::Sphere { convex, .. }) = round { Reach::Beyond { convex } } else { Reach::Around }) }) .unwrap_or(Reach::Around) } } /// The whole extent of a round surface along `along`, where it has one. fn span(s: &Surf, along: Vec3) -> Option<(f64, f64)> { let about = |c: Vec3, r: f64| Some((along.dot(c) - r.abs(), along.dot(c) + r.abs())); match *s { Surf::Cylinder { o, a, r, .. } if a.dot(along).abs() < 1e-9 => about(o, r), Surf::Sphere { c, r, .. } => about(c, r), Surf::Torus { o, a, h, r, .. } if a.dot(along).abs() > 1.0 - 1e-12 => about(o + a * h, r), _ => None, } } #[cfg(test)] mod tests { use super::*; use crate::{BoolOp, boolean, box_solid, cylinder, fillet}; fn clearance(body: &Body) -> Clearance<'_> { Clearance::new(body, body.size() * 2e-4).unwrap() } /// The top face of a 200 x 100 x 20 block between x = `x0` and `x1`, y = 10 and 90, as two /// triangles with their sides drawn in by 1e-4. fn top(x0: f64, x1: f64) -> Vec<([Vec3; 3], f64)> { let p = |x: f64, y: f64| Vec3::new(x, y, 20.0); vec![([p(x0, 10.0), p(x1, 10.0), p(x1, 90.0)], -1e-4), ([p(x0, 10.0), p(x1, 90.0), p(x0, 90.0)], -1e-4)] } /// The space over a block's top face is empty and the space under it is material, up to /// the smallest thing that stands in it, wherever that is. #[test] fn the_space_a_face_moves_through_is_empty_or_material_until_something_stands_in_it() { let block = box_solid(Vec3::ZERO, Vec3::new(200.0, 100.0, 20.0)).unwrap(); let c = clearance(&block); assert_eq!(c.swept(&top(10.0, 190.0), Vec3::Z, 1e-4, 3.0), Occupancy::Empty); assert_eq!(c.swept(&top(10.0, 190.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Full); // 25 down is through the bottom face (the block is 20 thick); 210 is past its side x = 200. assert_eq!(c.swept(&top(10.0, 190.0), -Vec3::Z, 1e-4, 25.0), Occupancy::Mixed); assert_eq!(c.swept(&top(10.0, 210.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed); assert_eq!(c.swept(&[], Vec3::Z, 1e-4, 3.0), Occupancy::Mixed); assert!(c.clear_of_slab(Vec3::Z, 20.0, 1e-4, 3.0) && !c.clear_of_slab(Vec3::Z, 20.0, -3.0, -1e-4)); // A pin 0.4 x 0.4 on the top face, at x = 137.3 to 137.7: in the way of what covers it only. let pin = box_solid(Vec3::new(137.3, 61.1, 20.0), Vec3::new(137.7, 61.5, 26.0)).unwrap(); let pinned = boolean(&block, &pin, BoolOp::Union).unwrap().unwrap(); let c = clearance(&pinned); assert_eq!(c.swept(&top(10.0, 190.0), Vec3::Z, 1e-4, 3.0), Occupancy::Mixed); assert_eq!(c.swept(&top(10.0, 137.0), Vec3::Z, 1e-4, 3.0), Occupancy::Empty); assert!(!c.clear_of_slab(Vec3::Z, 20.0, 1e-4, 3.0) && c.clear_of_slab(Vec3::Z, 20.0, 6.0 + 1e-4, 9.0)); // A 4 mm hole through the block at x = 60: no material all the way under what covers it. let hole = cylinder(Vec3::new(60.0, 50.0, -5.0), Vec3::Z, 2.0, 30.0).unwrap(); let holed = boolean(&block, &hole, BoolOp::Cut).unwrap().unwrap(); let c = clearance(&holed); assert_eq!(c.swept(&top(10.0, 190.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed); assert_eq!(c.swept(&top(70.0, 190.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Full); } /// Round faces that end in the plane a face lies in leave the space beyond it free: a /// hole's wall, a fillet running into the top face. A round face that rises into that space /// by less than its chords show does not. #[test] fn round_faces_ending_at_the_plane_leave_the_space_beyond_it_free() { let block = box_solid(Vec3::ZERO, Vec3::new(200.0, 100.0, 20.0)).unwrap(); let hole = cylinder(Vec3::new(60.0, 50.0, -5.0), Vec3::Z, 8.0, 30.0).unwrap(); let holed = boolean(&block, &hole, BoolOp::Cut).unwrap().unwrap(); // The fillet (r = 4) along the edge y = 0 of the top face ends on the line y = 4, z = 20. let rounded = fillet(&holed, &[Vec3::new(100.0, 0.0, 20.0)], 4.0).unwrap(); let c = clearance(&rounded); // The top face from x = `x0` to 190 and y = `y0` to 90. let rect = |x0: f64, y0: f64| { let p = |x: f64, y: f64| Vec3::new(x, y, 20.0); vec![([p(x0, y0), p(190.0, y0), p(190.0, 90.0)], -1e-4), ([p(x0, y0), p(190.0, 90.0), p(x0, 90.0)], -1e-4)] }; assert_eq!(c.swept(&rect(10.0, -10.0), Vec3::Z, 1e-4, 3.0), Occupancy::Empty); assert!(c.clear_of_slab(Vec3::Z, 20.0, 1e-4, 3.0)); // Under the top face the fillet is in the way from its tangent line y = 4 down (and no // further: its chords lie inside it), the hole from x = 68 down. assert_eq!(c.swept(&rect(80.0, 4.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Full); assert_eq!(c.swept(&rect(80.0, 3.9), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed); assert_eq!(c.swept(&rect(60.0, 5.0), -Vec3::Z, 1e-4, 3.0), Occupancy::Mixed); // A bar lying along x (axis at z = 12): its top ends 0.05 um short of where the space // begins (z = 20.0001), then reaches 0.9 um into it. for (radius, want) in [(8.00005, Occupancy::Empty), (8.001, Occupancy::Mixed)] { let bar = cylinder(Vec3::new(20.0, 50.0, 12.0), Vec3::X, radius, 160.0).unwrap(); assert_eq!(clearance(&bar).swept(&top(30.0, 150.0), Vec3::Z, 1e-4, 3.0), want, "radius {radius}"); } } }